National Repository of Grey Literature 9 records found  Search took 0.01 seconds. 
Realtime Weather in a Landscape Visualisation
Vlček, Adam ; Jošth, Radovan (referee) ; Seeman, Michal (advisor)
Thanks to the increasing computation power the complexity and dynamism of virtual reality is continuously improving. This work aims to examine influences of weather in a landscape and the means to simulate and dynamically visualize them in real time on the current personal computer hardware. The main goal is to find quick well looking approximations rather than a complex physically correct simulation. The work covers using modern programmable GPU not only for visualization but also as a powerful simulation instrument. The main topic is water movement in the terrain and its effects on it like erosion, snow melting and moisture impact on vegetation. This requires dynamic terrain texturing and algorithms supporting fast geometry and normals updates.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Kubíček, Radek (referee) ; Vlček, Adam (advisor)
This bachelor's thesis describes creating of graphics intro with limited size using OpenGL. It describes methods for generating graphical objects, such as textures and terrain. It deals with particle system and cellular automata.
Minimal Representation of the Božetěchova Complex
Piovarči, Rastislav ; Kajan, Rudolf (referee) ; Vlček, Adam (advisor)
The goal of this thesis is to briefly familiarize the reader with damoscene phenomena as a foundation for creation of minimalistic application, which it implements. Then it explains the process of designing and implementation of minimalistic application which displays the Božetechova complex. The aim of this interactive application is to reproduce the Božetěchova complex in the best possible quality using a restricted size binary file. It uses means like procedural textures on the bases of Perlin noise, or multilevel comprimation and instantiating of model geometry to achieve this goal.
Water Flowing in the Landscape Visualization
Vlček, Adam ; Pečiva, Jan (referee) ; Seeman, Michal (advisor)
This work covers visualization of water flowing in the landscape with focus on displaying the results in real time. For in order to obtain data for visualization also common procedures for artificial terrain and natural looking textures are introduced, as well as simple water flow simulation algorithms. The final objective of this work is to present an interactive environment, which will offer interesting visual output in direct response to the user.
Čítač průchodů osob
Vlček, Adam
The bachelor thesis deals with the design and implementation of the device for calculating people passages. The theoretical part acquaints readers with available technological possibilities and used technologies. The selected problem is solved using a pair of infrared sensors, two Arduino microcontrollers and ESP8266 module. Data is sent to the server using MQTT protocol. The resulting solution can determine the directions of passages successfully.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Kubíček, Radek (referee) ; Vlček, Adam (advisor)
This bachelor's thesis describes creating of graphics intro with limited size using OpenGL. It describes methods for generating graphical objects, such as textures and terrain. It deals with particle system and cellular automata.
Water Flowing in the Landscape Visualization
Vlček, Adam ; Pečiva, Jan (referee) ; Seeman, Michal (advisor)
This work covers visualization of water flowing in the landscape with focus on displaying the results in real time. For in order to obtain data for visualization also common procedures for artificial terrain and natural looking textures are introduced, as well as simple water flow simulation algorithms. The final objective of this work is to present an interactive environment, which will offer interesting visual output in direct response to the user.
Minimal Representation of the Božetěchova Complex
Piovarči, Rastislav ; Kajan, Rudolf (referee) ; Vlček, Adam (advisor)
The goal of this thesis is to briefly familiarize the reader with damoscene phenomena as a foundation for creation of minimalistic application, which it implements. Then it explains the process of designing and implementation of minimalistic application which displays the Božetechova complex. The aim of this interactive application is to reproduce the Božetěchova complex in the best possible quality using a restricted size binary file. It uses means like procedural textures on the bases of Perlin noise, or multilevel comprimation and instantiating of model geometry to achieve this goal.
Realtime Weather in a Landscape Visualisation
Vlček, Adam ; Jošth, Radovan (referee) ; Seeman, Michal (advisor)
Thanks to the increasing computation power the complexity and dynamism of virtual reality is continuously improving. This work aims to examine influences of weather in a landscape and the means to simulate and dynamically visualize them in real time on the current personal computer hardware. The main goal is to find quick well looking approximations rather than a complex physically correct simulation. The work covers using modern programmable GPU not only for visualization but also as a powerful simulation instrument. The main topic is water movement in the terrain and its effects on it like erosion, snow melting and moisture impact on vegetation. This requires dynamic terrain texturing and algorithms supporting fast geometry and normals updates.

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