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Realistic Simulation of Complex Materials
Toul, Matěj ; Milet, Tomáš (referee) ; Vlnas, Michal (advisor)
The aim of this paper is to simulate and render complex real world materials (liquids, gases, wax and other materials), often referred to as participating media. The priorities of this simulation are both physical plausibility and computational efficiency. The simulation is implemented using a path tracer for results as close to photorealism as possible. Inside the path tracer, light interactions are handled using BSSRDF and all the calculations are highly parallelized using GPU and Vulkan API. Using these techniques, a wide range of materials can be accurately simulated based purely on their measured light scattering properties. The output of this work can be used to plausibly simulate complex light transport across different scenes and materials, either for scientific reasons or for visual entertainment.

See also: similar author names
2 Toul, Martin
2 Toul, Michal
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