National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
A Computer Game to Fight Drought in the Countryside in Unity
Petrjanoš, Dominik ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
The aim of this bachelor's thesis is a design and implementation of an entertaining and educational computer game.  It is a simplified view of the complex issue of climate change. Nowadays we are surrounded by technology more than ever and the idea of bringing the issue of water retention in the landscape to the general public is proposed. The game consists of a map that is divided into game fields of different types and the user can take actions on them that lead to an increase in water retention. During the game the user learns more information about this issue. The Unity game engine was chosen for the implementation. The game object models were created in Blender.
A Computer Game to Fight Drought in the Countryside in Unity
Petrjanoš, Dominik ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
The aim of this bachelor's thesis is a design and implementation of an entertaining and educational computer game.  It is a simplified view of the complex issue of climate change. Nowadays we are surrounded by technology more than ever and the idea of bringing the issue of water retention in the landscape to the general public is proposed. The game consists of a map that is divided into game fields of different types and the user can take actions on them that lead to an increase in water retention. During the game the user learns more information about this issue. The Unity game engine was chosen for the implementation. The game object models were created in Blender.

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