National Repository of Grey Literature 14 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Securing of public order in the Czech Republic and the State of Israel
Pavlátová, Michaela ; Millerová, Ivana (advisor) ; Svoboda, Petr (referee)
Topic of this thesis is securing public order in the State of Israel and comparing it with securing public order in the Czech Republic. In view of the current security situation in Europe and its development, the Czech Republic is also currently facing new challenges in the area of securing public order. The State of Israel is a country that has been facing threats of destruction from its enemies from the day of Israel's creation. Ensuring security and the sole existence of the State has become a major priority for Israel, and thus studying Israel's ways to secure public order is, in my view, useful and in certain aspects also inspiring. This thesis presents a detailed view of Israel's methods of securing public order. It also reflects the social and historical context which is an integral part of the Israeli public order legislation and which is essential for correct understanding of the Israeli approach to provide security to its inhabitants. I compare the most important aspects of securing public order in the State of Israel with the ways of securing public order in the Czech Republic. This thesis is divided into six chapters. The first two chapters are dealing with the Czech concept of the public order and the Czech methods of securing public order. The third chapter analyzes the term "public...
ASMR
Stejskalová, Bára Anna ; POSPISZYL, Tomáš (advisor) ; PAVLÁTOVÁ, Michaela (referee)
ASMR is a phenomena, which tries to induce a feeling of a physical touch in the viewer. It is spread mostly on the Youtube platform. His creators are primarily amateurs, who pushed this sector from the most simple videos to the half-professional level through using professional technology (very sensitive microphones, 360° shooting, using googles for virtual reality). Elicit the physical response through flm could enrich the viewer´s experience from the piece. Yet, the ASMR remains in the underground. The goal of this thesis is to describe and analyse ASMR, compare it to audio-visual media production and ask a question, whenever it is possible to induce the physical responce, with the same principals, in the animation.
Studies and a career of Czech animator in terms of market economy
Kotlářová, Hana ; BUBENÍČEK, Jan (advisor) ; PAVLÁTOVÁ, Michaela (referee)
"Studies and a career of Czech animator in terms of market economy" answers all basic, practical questions that Czech animation student asks about his future career. It is an information link between school and practice. It delivers facts about current situation on Czech animation scene and presents practical skills which are necessary for setting up an animation career. The goal of a writer was to deliver undistorted information which might be surprisingly realistic or skeptic. Understanding these facts is fundamental, because readers should come up with their own solutions for their future jobs in animation. A broad topic contains information about film or artistic animation, commercial and comissioned jobs, internet animation, basics about animation studios, animation industry and economic aspects of a freelance work. It summaries a purpose of animation schools, including 10 commandments of a student aimed on practical skills to gain during studies.
The Aesthetics of the Anime
Lomov, Vladimir ; DĚCKÁ, Eliška (advisor) ; PAVLÁTOVÁ, Michaela (referee)
This work is about animation film and his specific type - japan anime.
Aesthetics of Digital Animation
Náprstek, Marek ; PIXA, Libor (advisor) ; PAVLÁTOVÁ, Michaela (referee)
The thesis deals with aesthetics of computer animation, its evolution and direction. It tries to identify the determining factors of the visual aspect of computer animation and uses examples to compare different approaches pursued by large studios and certain small productions. The work's goal is to explore the reasons behind the continuing uniformity of the genre, which persists despite the fact that computer animation has become technically practically limitless, and offer a prognosis of its future development.
Gender, Identity and Sexuality in Japanese Anime
Hoffová, Michaela ; LANGEROVÁ, Viera (advisor) ; PAVLÁTOVÁ, Michaela (referee)
This postgraduate thesis called "Gender, Identity and Sexuality in Japanese Anime", will be dealing with the depiction and grasping of the meaning of gender, sexuality and identity and the overcoming of their traditional borderlines in Japanese anime. The meaning of the word "gender" in this thesis, is primarily referring to it's original meaning, typically used with reference to social and cultural arrangements of gender roles rather than biological differences between sexes, which is how the word "gender" is often misused. This thesis will primarily be an in-depth research of the diverse interpretation of gender, sexuality and identity in Japanese animated film from an anthropological point of view, incorporating history, tradition and social development in Japan, ranging from its very first mythological beginnings up to present day. Japanese animated film is characterized by its broad range of genres and it's diversity, which is derived not only from the richness of its own unique culture and way of thinking, but also by adopting western concepts, which are then moulded together and joined in a new original form. This manner of adopting certain aspects from other cultures and their uniting with Japanese tradition and culture created a rich fertile ground for growth of new concepts of gender, sexuality and identity. It is also thanks to this aspect, that Japanese anime has obtained a huge enthusiastic and devoted fan base all around the world. The aim of this thesis is to illuminate the background of the emergence of different concepts of gender, sexuality and identity in Japanese anime and to point out these aspects in individual film and series productions, which best depict these different concepts.
Film language in the Mind Game(2004) film
Mészáros, Šimon ; BENDOVÁ, Helena (advisor) ; PAVLÁTOVÁ, Michaela (referee)
This thesis attempts to analyze the structure of the film Mind Game (2004). Separate chapters deal with the realations between the film's form a its narrative elements. The key concept for the analysis is that only a part of the story is decipherable due to a mutli-level coding resulting from a combination of elements, such as editing, active and passive narrative, different perspectives of the story as well as some culture-specific Japanese film conventions and references. A study of these structural phenomena is conducted to draft the internal logic of the film's overal message. The film presents an inventive way of working with the narrative and creating links between the characters by introducing these characters' proprietary items. I observe how these items help in exposing the relations between protagonists, one by one, to have all the necessary information in place by the end of the film. Time in the story is rather cyclic than linear, which has interesting consequences for the film's narrative. Time travel is a valid option, however not at the characters' will, but as a matter of causality, cause and effect logic, which is present as one of the layers of the story.
The Censorship of Animated Movies in United Statess of America in Period from Its Begining to the end of 40s
Glaser, Lukáš ; PAVLÁTOVÁ, Michaela (advisor) ; Kukal, Adrian (referee)
This thesis is concerned with the progression of animated movies in United Stares of America from it`s begining to the 40`s of the 20 th century. The main examination is developed around changes of animated movies before and after censorship in 1934. There`re also emphasized essential moments in creation of animated movie in the wider perspective of history, art theory and society.
Play and Layers of Playing in Animation
Jarošová, Marie ; KUBÍČEK, Jiří (advisor) ; PAVLÁTOVÁ, Michaela (referee)
The thesis "Play and Layers of Playing in Animation" attempts to identify where in the world of animation we meet the phenomenon of a play and which kinds of forms it could have. We answer to this question through the analysis of the first film of the series "Pojďme pane, budeme si hrát" by Břetislav Pojar, "Potkali se u Kolína" and we discuss its general validity.
The work of Sylvain Chomet
Kouřil, Jakub ; PAVLÁTOVÁ, Michaela (advisor) ; DĚCKÁ, Eliška (referee)
The theme of the diploma thesis is the work of French animator and director Sylvain Chomet. Chomet is introduced as the most significant figure in contemporary French animation. By analysis of three of his films is examined Chomet's contribution in the field of feature animation. The focus is placed on the film The Triplets of Belleville, which is considered the most impressive Chomet's film. The goal is a comprehensive view of his past film work in the context of the epoch. Marginally, this work also deals with Chomet's participation in the field of feature film and not least with his comics work. Part of the text is also aimed at Chomet's collaboration with artists Nicolas De Crécy and Evgeni Tomov with aim on the illustrator De Crécy, who is currently one of the leading French artists.

National Repository of Grey Literature : 14 records found   1 - 10next  jump to record:
See also: similar author names
2 Pavlátová, Magdaléna
4 Pavlátová, Marie
Interested in being notified about new results for this query?
Subscribe to the RSS feed.