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Počítačoví protivníci ve hře BJS
Dzetkulič, Michal ; Marek, Luděk (referee) ; Lidický, Bernard (advisor)
In the present work I study creating of the gaming arti cial intelligence from scratch to a level usable in the real world computer game. I present various techniques used for programming of the arti cial intelligence. One algorithm for nding the paths over the terrains in the BJS computer game is chosen for implementation and is sucessfully implemented. Scripting, its use and advantages are discussed in this work and existing scripting language is chosen and embedded into the project. Two types of decision making AI algorithms are studied in more detail and are implemented successfully using the scripting for this purpose.

See also: similar author names
2 Marek, Leoš
3 Marek, Libor
1 Marek, Lidiya
1 Marek, Lubomír
34 Marek, Lukáš
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