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Film language in the Mind Game(2004) film
Mészáros, Šimon ; BENDOVÁ, Helena (advisor) ; PAVLÁTOVÁ, Michaela (referee)
This thesis attempts to analyze the structure of the film Mind Game (2004). Separate chapters deal with the realations between the film's form a its narrative elements. The key concept for the analysis is that only a part of the story is decipherable due to a mutli-level coding resulting from a combination of elements, such as editing, active and passive narrative, different perspectives of the story as well as some culture-specific Japanese film conventions and references. A study of these structural phenomena is conducted to draft the internal logic of the film's overal message. The film presents an inventive way of working with the narrative and creating links between the characters by introducing these characters' proprietary items. I observe how these items help in exposing the relations between protagonists, one by one, to have all the necessary information in place by the end of the film. Time in the story is rather cyclic than linear, which has interesting consequences for the film's narrative. Time travel is a valid option, however not at the characters' will, but as a matter of causality, cause and effect logic, which is present as one of the layers of the story.

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