National Repository of Grey Literature 3 records found  Search took 0.02 seconds. 
AnoRaSi - physically-realistic simulator in 3D
Kruták, Andrej ; Pelikán, Josef (referee) ; Tichý, Tomáš (advisor)
AnoRaSi is a program simulating physical environment built of vehicles and the surrounding terrain. This work introduces the reader to techniques used to create this simulator. It explains the need of use of client/server model as the application architecture. Subsequently it describes the way both parts of the model communicate through network interfaces. The destiny of server part of the application is to simulate the world in a physical way. Work describes, how the objects of simulation are created and the way their interaction is achieved. In short it also describes simulated physics attributes of vehicles and also, the way how a race is created from each simulation. Client part enables user to interact with server by presenting him the scene visually and acoustically. Part of this work is showing, how to display the scene and create appropriate sound output.

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