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Word-formation processes used by players of online games in writing
KUKAČKA, Tomáš
The content of the bachelor thesis consists of the analysis of word-formation processes used in Internet communication. The bachelor thesis is divided into the theoretical and practical part. The theoretical part focuses on word-formation processes used in English with an emphasis on shortening and abbreviation, as these two processes are being the most often used in Internet communication. Furthermore, the thesis briefly describes the environment of the game World of Warcraft and the communication of its players. The practical part is based on a corpus of data obtained from the game channel called "world chat", where the majority of players' communication takes place. The corpus itself is created using the LancsBox software, which is used to compile a list of the most frequent words used by players, for which their word-formation process is determined. The research aims to compile a ranking of the most frequently used word-formation processes by players.

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