National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Creating 3D models and tutorials for computer exercises in Modern computer graphics
Gros, Jan ; Frenštátský, Petr (referee) ; Rajmic, Pavel (advisor)
The content of this thesis is to introduce with the issues taught in the course MGMP and create tutorials and 3D models in Blender for computer exercises of course MGMP. The first part is devoted to some similar courses taught at universities in the Czech Republic. Another parts are dealing with the method of Catmull-Clark subdivision surfaces, texture mapping issues, issues of curves and animation of objects with using curves. The last part is about shading 3D models and about various methods which have been developed and are in use to this day. The output of work are video tutorials and models for MGMP course, dealing with different parts of the thesis.
Image segmentation based on relief
Gros, Jan ; Špiřík, Jan (referee) ; Křupka, Aleš (advisor)
The aim of this labor is to introduce the technique of image segmentation by flooding relief of landscape (watershed method). There are described some methods of image segmentation and explained the basic operations of the images, from which the morphological operations are used for watershed segmentation. Part of this labor is a short passage that deals with the use of some image filters for image preprocessing. The result of previous knowledge is presentation of segmentation algorithm designed by Lee Vincent and Pierre Soille. The next section describes the algorithm implementation in Java, contents and function of each class module and implementation using RapidMiner. The last section presents the results of the segmentation with created module using the test images without and with the use of some selected filters to reduce oversegmentation and improve the resulting segmentation.
Image segmentation based on relief
Gros, Jan ; Špiřík, Jan (referee) ; Křupka, Aleš (advisor)
The aim of this labor is to introduce the technique of image segmentation by flooding relief of landscape (watershed method). There are described some methods of image segmentation and explained the basic operations of the images, from which the morphological operations are used for watershed segmentation. Part of this labor is a short passage that deals with the use of some image filters for image preprocessing. The result of previous knowledge is presentation of segmentation algorithm designed by Lee Vincent and Pierre Soille. The next section describes the algorithm implementation in Java, contents and function of each class module and implementation using RapidMiner. The last section presents the results of the segmentation with created module using the test images without and with the use of some selected filters to reduce oversegmentation and improve the resulting segmentation.
Creating 3D models and tutorials for computer exercises in Modern computer graphics
Gros, Jan ; Frenštátský, Petr (referee) ; Rajmic, Pavel (advisor)
The content of this thesis is to introduce with the issues taught in the course MGMP and create tutorials and 3D models in Blender for computer exercises of course MGMP. The first part is devoted to some similar courses taught at universities in the Czech Republic. Another parts are dealing with the method of Catmull-Clark subdivision surfaces, texture mapping issues, issues of curves and animation of objects with using curves. The last part is about shading 3D models and about various methods which have been developed and are in use to this day. The output of work are video tutorials and models for MGMP course, dealing with different parts of the thesis.

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