National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Real-Time Fluid Simulation
Fedorko, Matúš ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
The primary concern of this work is real-time fluid simulation on modern programmable graphics hardware. It starts by introducing fundamental fluid simulation principles with focus on Smoothed particle hydrodynamics technique. The following discussion then provides a brief introduction to OpenCL as well as contemporary GPU hardware and outlines their programming specifics in comparison with CPUs. Finally, the last two chapters of this work, detail the problem analysis and its implementation.
Optical Field Evaluations for Hologram Synthesis
Fedorko, Matúš ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
The primary concern of this work is computer generated holography, in particular accelerating computation of synthetic holograms by means of modern-day massively parallel graphics chips. It starts by introducing fundamental holography principles together with mathematical and physical concepts behind it. Following discussion then deals with OpenCL, which is a relatively new, but well recognized standard for GP-GPU programming. Finally, the last two chapters of this work give an overview of problem analysis and its implementation in C++.
Optical Field Evaluations for Hologram Synthesis
Fedorko, Matúš ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
The primary concern of this work is computer generated holography, in particular accelerating computation of synthetic holograms by means of modern-day massively parallel graphics chips. It starts by introducing fundamental holography principles together with mathematical and physical concepts behind it. Following discussion then deals with OpenCL, which is a relatively new, but well recognized standard for GP-GPU programming. Finally, the last two chapters of this work give an overview of problem analysis and its implementation in C++.
Real-Time Fluid Simulation
Fedorko, Matúš ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
The primary concern of this work is real-time fluid simulation on modern programmable graphics hardware. It starts by introducing fundamental fluid simulation principles with focus on Smoothed particle hydrodynamics technique. The following discussion then provides a brief introduction to OpenCL as well as contemporary GPU hardware and outlines their programming specifics in comparison with CPUs. Finally, the last two chapters of this work, detail the problem analysis and its implementation.

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1 Fedorko, Michal
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