National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Representation of Personality in the Online PC Game Lord of the Rings Online by linguistic and extraliguistic means
DOUCHOVÁ, Marcela
My Bachelor's thesis aimed at a standard lexical analysis carried out by the means of Del Hymes model. The MMORPG platform of the game Lord of the Rings Online served as a linguistic data collection point. Therefore, the analysis was one of mediated communication. The presented Master's thesis directly resumes the previous one. Mediated communication is even three years later still a widely discussed topic. Its understanding is deepening and its perception is continuously being refined. Nowadays, an analytical description of a linguistic phenomenon cannot be sufficient for an up-to-date thesis. Owing to recent research and new models of enquiry a deeper insight into the text is possible as well as message and communication analysis at a strictly quantitative level. Thanks to the work of people such as Joseph B. Walther, Daantje Derks or Victor Savicky one can immerse in a research reaching far beyond the linguistic element of the communication, and therefore start to examine the alluring paralingual depths inside the communication mediated via computers. Such a depth approach opens up a lot of questions. What exactly is hidden in the text? What information can be acquired through the text which is not communicated in primary code? This thesis formulates several research questions which crystalised out of my long-lasting experience with the game and the MESSAGE produced there. These questions are supplied with lingustic evidence available to the author. The presented thesis does not aim only at providing a handbook for using a specific type of communication. The aim comprises of a depth insight into the message and of finding proofs the message exhibits such traits which reveal its author. This thesis strives to prove that the product of mediated communication is capable of completing the notion of the communicating person at least as efficiently, though by different means, as the paraverbal means in face-to-face communication.
Computer mediated communication in online computer games: Lord of the Ring
DOUCHOVÁ, Marcela
Abstract Communication is being developed dynamically, influenced by various factors. Different language levels are blending. It constantly recreates its language means in complicated procedures. Communication is a living and pulsating entity. I have tried to describe a part of the changing mass in this work. I devoted myself to study the communication among The Lord of the Rings Online game players. I have chosen this community because I personally used to be its member. Another important reason is that a large amount of young people take part in the life of this community. While preparing myself for a future pedagogical career I feel it to be my duty to study the communication of the young and to understand the language the students who I am once supposed to teach speak. This thesis can be used as a reference work or a teaching aid, it can be a source of language curiosities. However, the main goal is to understand a generation of LOTRO players more deeply.

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3 DOUCHOVÁ, Martina
3 Douchová, Marcela
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