National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
GPU implementation of the irradiance and radiance caching algorithms
Bulant, Martin ; Křivánek, Jaroslav (advisor) ; Šik, Martin (referee)
The objective of this work is to create software implementing two algorithms for global ilumination computation. Iradiance and radiance caching should be implemented in CUDA framework on a graphics card (GPU). Parallel implementation on the GPU should improve algoritm speed compared to CPU implementation. The software will be written using an already done framework for global illumunation computation. That allows to focus on algorithm implementation only. This work should speed up testing of new or existing methods for global illumination computing, because saving and reusing of intermediate results can be used for other algorithms too. Powered by TCPDF (www.tcpdf.org)
Optical bench
Bulant, Martin ; Pelikán, Josef (advisor) ; Horáček, Jan (referee)
The object of this work is to create optical bench simulator. The simulator will display bitmaps using system of lenses and the resulting images will record and then save in bitmaps again. Such program is for users, who want to try how basic optical phenomena work. With aid of the program,it will be possible to simulate phenomena such as: refraction and reflection of light, total reflection of light and light dispersion. Another function is colecting parameters of optical system before the system is actually assembled, for example focal lenght.
Implementation of illumination caching algorithms on massively parallel computers
Bulant, Martin ; Wilkie, Alexander (advisor) ; Tázlar, Vojtěch (referee)
The objective of this work is to create software implementing two algorithms for global ilumination computation. Iradiance and radiance caching should be implemented in CUDA framework on a graphics card (GPU). Parallel implementation on the GPU should improve algoritm speed compared to CPU implementation. The software will be written using an already done framework for global illumunation computation. That allows to focus on algorithm implementation only. This work should speed up testing of new or existing methods for global illumination computing, because saving and reusing of intermediate results can be used for other algorithms too. 1
GPU implementation of the irradiance and radiance caching algorithms
Bulant, Martin ; Křivánek, Jaroslav (advisor) ; Šik, Martin (referee)
The objective of this work is to create software implementing two algorithms for global ilumination computation. Iradiance and radiance caching should be implemented in CUDA framework on a graphics card (GPU). Parallel implementation on the GPU should improve algoritm speed compared to CPU implementation. The software will be written using an already done framework for global illumunation computation. That allows to focus on algorithm implementation only. This work should speed up testing of new or existing methods for global illumination computing, because saving and reusing of intermediate results can be used for other algorithms too. Powered by TCPDF (www.tcpdf.org)
GPU implementation of the irradiance and radiance caching algorithms
Bulant, Martin ; Křivánek, Jaroslav (advisor) ; Šik, Martin (referee)
The object of this work is to create software implementing two algorithms for global ilumination computing. Iradiance and radiance caching should be implemented in CUDA framework on graphics card (GPU). Parallel implementation on GPU should dramatically improve algoritm speed compared to CPU implementation. The software will be written using already done framework for global illumunation computation. That allow to focus to algorithm implementation only. This work should speed up testing of new or existing methods for global illumination computing, because saving and reusing of intermediate results can be used for other algorithms too. Powered by TCPDF (www.tcpdf.org)
Optical bench
Bulant, Martin ; Pelikán, Josef (advisor) ; Horáček, Jan (referee)
The object of this work is to create optical bench simulator. The simulator will display bitmaps using system of lenses and the resulting images will record and then save in bitmaps again. Such program is for users, who want to try how basic optical phenomena work. With aid of the program,it will be possible to simulate phenomena such as: refraction and reflection of light, total reflection of light and light dispersion. Another function is colecting parameters of optical system before the system is actually assembled, for example focal lenght.

See also: similar author names
1 Bulant, Marek
1 Bulant, Matěj
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