National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
"Some trees flourish, others die?": Opportunities and Problems of the Video game Canon
BRIXÍ, Václav
The paper attempts to enter current discussions related to the perception of video games as art. The thesis will focus primarily on the emergence of the video game canon, and will trace the evolution of this entertainment industry towards an increasingly institutionalised reception and evaluation of video games. This development will be examined both in academic context, with attention paid, for example, to the emergence of university departments and scholarly monographs on the history of video games. At the same time, the author will focus on non-academic strategies of value creation, such as the operation of the The Game Awards event, or the efforts to establish a normative genre-based system of video game creation and evaluation by game developers, journalists, and emerging critics. Methodologically, the thesis will draw on the theory of the canon of other arts, with particular attention to the development of the film canon as an example of the establishment of a new art and its institutionalization during the 20th century.
Twitch: Interactive Workshop, Café or Billboard?
BRIXÍ, Václav
The main aim of this bachelor thesis is to analyze chosen live-streaming platform and the term itself. Particular emphasis is focused on the description of Twitch.tv and its functions. An important segment is the stratification of represented content creators into three archetypal groups. The central element of this thesis is the aspect of interactivity, which defines streaming in all of its forms. Based on this author tries to present streaming as an artistic activity and the individual channels as an artificially created space suitable for easy self-presentation.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.