National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Počítačové hry, občanské kompetence a výchova k občanství
ŽÍLA, Miloslav
Playing games becomes more and more popular among young generations. Potential noxiousness of these games was discussed many times in the past but very few words were told about their role in learning process. The aim of this thesis is to map the situation in the field of games and to recognize possible utilization of video games in civic education process. First part of the thesis focuses on video games as a whole: it studies the sources of their popularity, introduces their typology and brief history. Second part considers gaming community and educational aspects of games. Author focuses on the interaction between gamers, if they can cooperate and communicate both in game and face to face. He also recognizes competences that can be supported or even taught by gameplay. Specific use of video games as a learning tool is then discussed in the third part.

See also: similar author names
1 Žila, Martin
3 Žila, Milan
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