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3D Puzzle Game Based on Space Deformation
Joščák, Juraj ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
This thesis focuses on global deformation of 3D geometry and using it in a videogame. The aim is to explore different methods for deformation of geometry in real time, consider their usability in context of a videogame, and solve specific problems, which can arise while developing such game. This knowledge is then used to implemennt the game in C++ programming language using OpenGL graphics library.

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