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The Virtual Being's Mind
Brom, C. ; Lukavský, Jiří
Virtual beings are being used in computer games, film industry, education and even in therapy. They need a functional model of mind – to process the signals from environment, to set their goals and to act. In this work we try to define the term of virtual being and to illustrate this concept in one particular project. Virtual beings in IVE Project have three remarkable features: 1) their perception is based on Gibson's theory of affordances, 2) their actions are planned using Belief-Desire-Intention theory, 3) their behavior can be dynamically simplified using Level-of-Detail technique.

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