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Sound Design in Computer Games
Oramus, Tomáš ; NEUBAUER, Petr (advisor) ; Novák, Martin (referee)
This paper describes the sound design in computer games. It focuses primarily on the procedures and technologies commonly used in the development of 3D games and highlights them in the entire creation process of these games. It also points out the differences and specificities of this field, especially compared to the creation of film sound. The goal of this paper is to provide a general overview of the work of sound designer during the creation of computer games.

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