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The Computer game as a didactical tool in ICT classes
SEDLÁK, David
This thesis deals with using a computer game in ICT classes at high school. The created game is made like story split into six tasks. Each task is connected with different musts of daily computing. The player have to step by step deal with connecting up peripheral facilities to computer, loging into operating system, beeing familiar with operating system environment, program uninstallation and installation, finding out safe password and correcting mistakes in a job apllication. There are several alternative solutions in the each task.

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