National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
View-dependent Game Mechanics
Zdeněk, Jan ; Polášek, Tomáš (referee) ; Milet, Tomáš (advisor)
The aim of this bachelor thesis is to create a simple computer game in Unity that is based on a change of perspective. Furthermore, this solution includes procedural level generation, which is implemented using the cellular automaton and the marching squares algorithm. The result is thus a game that falls into the roguelike genre, providing the user with the possibility to change perspective from a top-down view to a profile view. The main task of the player is to reach the highest level and, by gradually upgrading the character, gain an advantage for the next run.
Top Down hra s prvky RPG
Heřmann, Pavel ; Bambušek, Daniel (referee) ; Milet, Tomáš (advisor)
The aim of the work is to create a 2D game with RPG elements using the Unity game engine. Collected powerups can be used to fulfill the RPG elements, modifying the character's behaviour. To enrich the game experience, several procedural generation methods are used to create game levels. This thesis describes the design and implementation explaining all three procedural generation methods namely: cellular automata, L-system generating building floor plans and grammar generating graph structure. Furthermore, several algorithms are used to generate the maps: the Bresenham algorithm, BFS, Kruskal algorithm to generate paths between rooms, dilation and random walk algorithm to generate the rooms of the map. Also discussed are other systems that take care of the proper functioning of the game, such as: a save system using JSON format, a combat system using Unity collision elements, boss design and implementation, character movement, and a system for upgrading the player character's abilities. The result is a fully functional game in which the player can visit three different types of maps, collect and then use various upgrades, fight enemies and save their progress.

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