National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Apartment building
Sedlář, Mikoláš ; Valenta, Marek (referee) ; Brukner, Bohuslav (advisor)
The bachelor’s thesis entitled Bytový dům Zborovská deals with the processing of the project documentation of an apartment building with almost zero energy consumption at the level of documentation for the execution of the construction. The object is located in the outskirts of the city Kroměříž, in the given area there is another development of apartment and family houses. The building is designed as a brick building with four above-ground floors and one monolithic underground floor, in which there are spaces for collective garages and the building’s technical facilities. 18 residential units with different layouts are designed in the apartment building. The floors are separated from each other by a reinforced concrete monolithic ceiling, which is designes as a cross-reinforced slab. The building is covered with a flat single-layer roof with coating insulation.
VR Interactive Application
Valenta, Marek ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This document is primarily concerned with describing the development of an interactive virtual reality application. At the beginning is a description of the history of the VR, dating back to the 19th century. Following it is a description of the devices that are currently being used for the VR and for which this application is created. The Unity 3D development environment is presented, which is, together with the basic description of neural networks, a major part of the whole project. The other half describes the design and implementation of simulation of a magical world, including a new magic spell system that has not yet been used in any VR game, which is the recognition of hand gestures for spell creation by using neural network. The work also contains a description of the whole application, rooms and objects. The conclusion discusses the problems and dead ends that have been tried but failed.
Augmented Reality on Mobile Devices
Valenta, Marek ; Szentandrási, István (referee) ; Kobrtek, Jozef (advisor)
This thesis deals with design and implementation of an application that let’s you expand your reality throught he grid which serve as theplaying surface for the game. The game works on the basis of laying the blocks on this surface. There are analyzed the possibilities of augmented reality, explains why augmented reality is used with a marker. It also contains a description of the work and describes some important scripts.
Návrh šroubového spoje lambda sondy do vysokoteplotní aplikace
VALENTA, Marek
This bachelor's thesis deals with the design of a lambda probe screw connection to fulfil emission standards. The work describes the function of a lambda probe in the automotive industry, including description of their most frequently used types. The work includes description of measuring methods of leaks. The practical output of the work proposes the screw design to eliminate emission leak breaking the standarts.
VR Interactive Application
Valenta, Marek ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This document is primarily concerned with describing the development of an interactive virtual reality application. At the beginning is a description of the history of the VR, dating back to the 19th century. Following it is a description of the devices that are currently being used for the VR and for which this application is created. The Unity 3D development environment is presented, which is, together with the basic description of neural networks, a major part of the whole project. The other half describes the design and implementation of simulation of a magical world, including a new magic spell system that has not yet been used in any VR game, which is the recognition of hand gestures for spell creation by using neural network. The work also contains a description of the whole application, rooms and objects. The conclusion discusses the problems and dead ends that have been tried but failed.
Augmented Reality on Mobile Devices
Valenta, Marek ; Szentandrási, István (referee) ; Kobrtek, Jozef (advisor)
This thesis deals with design and implementation of an application that let’s you expand your reality throught he grid which serve as theplaying surface for the game. The game works on the basis of laying the blocks on this surface. There are analyzed the possibilities of augmented reality, explains why augmented reality is used with a marker. It also contains a description of the work and describes some important scripts.

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