Original title: Strategie v reálném čase v Unity
Authors: Kvasnička, Svatopluk ; Bambušek, Daniel (referee) ; Vlnas, Michal (advisor)
Document type: Bachelor's theses
Year: 2026
Language: cze
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [cze] [eng]

Keywords: A* algorithm; agent-based systems; artificial intelligence; game systems; Goal-Oriented Action Planning; pathfinding; procedural generation; real-time strategy; Unity game engine; A* algoritmus; agentní systémy; cílově orientované plánování akcí; herní engine Unity; herní systémy; pathfinding; procedurální generování; strategie v reálném čase; umělá inteligence

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/258791

Permalink: http://www.nusl.cz/ntk/nusl-777209


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Bachelor's theses
 Record created 2026-06-27, last modified 2026-07-24


No fulltext
  • Export as DC, NUŠL, RIS
  • Share