National Repository of Grey Literature 127 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Design, Development and Implementation of Software Application in Corporate Environment
Mrňávek, Dalibor ; Vopalecký, Zbyněk (referee) ; Dydowicz, Petr (advisor)
The thesis looks at the current state of the company selling its production. It analyses the shortcomings in the current production method and proposes specific solutions, which it describes in detail. The thesis also includes a mapped implementation process where methods for risk analysis and mitigation are applied. The solution is complemented by an economic evaluation and benefit assessment.
Measuring Post-Quantum Cryptography on Mobile Platforms
Ramiš, Karel ; Malina, Lukáš (referee) ; Dobiáš, Patrik (advisor)
This work concerns itself with the issue of post-quantum cryptography, particularly its implementation and performance on mobile devices. As part of the work, a mobile application capable of performing basic steps of post-quantum cryptographic schemes and subsequently measuring selected parameters is created. Furthermore, an own version of the CRYSTALS-Kyber scheme for key encapsulation is developed and evaluated.
Mobile phones during class
KLOKOČKA, Matěj
This bachelor thesis deals with mapping the use of mobile phones in teaching at primary schools. The theoretical part describes the advantages and disadvantages of the use of mobile phones in classes, further identifies the obstacles that prevent schools from using these tools. It also summarizes the methods and principles of qualitative and quantitative research. In the practical part, through semi-structured interviews with teachers, it is found out how mobile phones are actually used in teaching at primary schools and what reasons led teachers to do so. The quantitative goals of the research were found through questionnaire survey. For example the real frequency of use in individual schools.
Měření hladiny intenzity zvuku zařízeními s operačním systémem iOS
SVITIČ, Daniel
The main topic of this thesis is usage of mobile devices as noise meters for physics laboratory projects. The main interest is to compare the measurements from the mobile device (iOS based platform) to a calibrated noise measuring system. The outcome is then discussed whether the mobile devices are suitable for demonstration of acoustic phenomena. The thesis includes as well a plan for a model lesson, in which students are supposed to measure noise levels with iPads.
Multiplayer Game for a Mobile Device
Čechák, Daniel ; Hradiš, Michal (referee) ; Bambušek, Daniel (advisor)
The aim of this work is to design and develop a simple and yet fun game for mobile devices, which can entertain players and make their moments of rest more pleasant. The game is developed in Unity. It is a board game for 2-4 players and contains four minigames. Players move around the board using dice rolls and are affected by bonuses gained in minigames based on their skill. The thesis describes the process of designing this game as well as its implementation. Last but not least, the work includes several methods of testing for this game. The game has been published and is freely available on Google Play under the name MiniBoard Champ.
Employment of mobile devices in chemistry education
Švehla, Martin ; Šmejkal, Petr (advisor) ; Teplý, Pavel (referee)
This diploma thesis is focused on the use of mobile devices in chemistry education. Describes various mobile devices, including different operating systems and technology and shows huge potential that these devices bring to education. It also includes an overview of existing educational programs with a chemical theme on mobile devices. Part of this work was to create a custom supportive program Chemical helper for mobile devices, which can be used in chemistry education, laboratory and also in everyday life.
Multi-platform environment for mobile-game development
Vacula, Ivan ; Bednárek, David (advisor) ; Ježek, Pavel (referee)
Title: Multi-platform environment for mobile-game development Author: Ivan Vacula Department: Department of Software Engineering Supervisor: RNDr. David Bednárek, Ph.D. Supervisor's e-mail address: bednarek@ksi.mff.cuni.cz Abstract: Smart mobile devices are getting more and more popular these days. But there comes a problem with their expansion as well. Mobile operating systems differ from each other, as do mobile devices themselves, so development across multiple platforms is not simple. Situation is even worse when it comes to games. These need to use limited resources of a mobile device as much as possible, taking into account quick response to user actions, graphical execution et cetera. The first goal of this thesis is to compare existing solutions for multi-platform mobile game development. The second goal is to design a new system. This system must ensure targeting of multiple platforms during mobile game development. Included in this thesis is implementation of the system on two vastly different operating systems as well as implementation of a demonstration game. Keywords: multi-platform, mobile, smartphone, game, development

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