National Repository of Grey Literature 124 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Brittle Body Simulation
Chlubna, Tomáš ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
Brittle bodies differ from the rigid ones in the possibility of shattering into small pieces according to the laws of physics. The brittle body simulation therefore uses principles of a general rigid body simulation and requires solutions to the other problems related to object decomposition into fragments and involving these fragments of the original object in the simulation. Description and evaluation of the possible solutions to this problem and a proposal with a reference implementation of such simulation are the goals of this thesis.
Graphics Scene Visualization Using OGRE Library
Ondrejíček, Marián ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
The goal of this thesis is to investigate the possibilities of the OGRE visualization library and to implement an application which utilizes both simple and advanced OGRE features. Furhtermore there are explained basics of creating effects using Cg language and connecting them with OGRE library. The Bullet library which is often used in visualization applications for physics calculations is analyzed as well. The second part describes implementation of the demo application. In the end, the results are discussed, including possibilities of future development.
Development of application for simulation of physicals effects for the area of mechanics
Libiš, Zdeněk ; Káňa, Ladislav (referee) ; Holcman, Vladimír (advisor)
The object of this project is to create complex educational software for studying computer practise in physics at FEEC VUT in Brno. This thesis deals with creating of simulative applications for five phenomenons: free fall, vertical throw upwards, horizontal throw, oblique throw, harmonic motion. These simulations were created in the program called Builder 6, in the language C++. Graphic format of the programs is similar. In the simulations is possible to insert basic input quantities for every phenomenon, for which is pictured the chart, which characterizes the phenomenon. In the thesis are described input quantities for every simulation and pictured charts. For this phenomenon are described physics theories as well. In the next step was created interface for the choice of a phenomenon and for starting relevant programs. It is possible to fill next phenomenon in this interface thanks to the editable file. In the thesis is described the purport of physics in the contemporary World as well as the meaning of the modelling of physical phenomenon.
Physics Simulation on GPU
Janošík, Ondřej ; Zemčík, Pavel (referee) ; Polok, Lukáš (advisor)
This thesis addresses the issue of rigid body simulation and possibilities of paralellization using GPU. It describes the basics necessary for implementation of basic physics engine for blocks and technologies which can be used for acceleration. In my thesis, I describe approach which allowed me to gradually accellerate physics simulation using OpenCL. Each significant change is described in its own section and includes measurement results with short summary.
Times X
Němec, Jakub ; Jakalová, Zuzana (referee) ; Mikyta, Svätopluk (advisor)
Bachelor thesis time X is a creative science fiction story about a perfect society undefined future, which is built on the necessary global genocide in favor of the existence of life on the planet. The analytical work I examine the origin and development of the new company, global ecological changes, code of ethics and the position of art in this system. I apply the theoretical platform for the visual identity of a fictitious company.
3D WebGL Game with Physics
Maixner, David ; Starka, Tomáš (referee) ; Horváth, Zsolt (advisor)
This bachlor thesis discusses the possibility of creating games for web browsers. It focuses on making of 3D web graphics using WebGL. This thesis chooses frameworks for easing up the work. The thesis also describes design and implementation of 3D web game with physics with use of selected frameworks. Finally it discusses testing of the application.
Simulation of a Golf Ball Trajectory from Video
Hlobil, Marek ; Ševcovic, Jiří (referee) ; Chmelař, Petr (advisor)
This work deals with the golf ball flight simulation based on video recordings. The way how to determine the trajectory of a golf ball using several initial points is described here. For the ball recognition there are used computer vision techniques, particulary pattern recognition. The work covers physics of the golf ball, it deals with physical influences that occurs during the ball flight and it tries to describe the trajectory approximation.
Presentation Software for Physics on Elementary Schools
Matoušek, Miroslav ; Seeman, Michal (referee) ; Štancl, Vít (advisor)
This final thesis deals with the software supporting the education through the presenting the physical process. Specifically, it deals with the kinematics on the level of the basic school and secondary school. Next there are described the basics of pedagogy, didactics, simulation and modelling referring to the suggested programme. There is also a suggested system and its graphic user interface based on the gained findings which is later implemented.
Inquiry-based science club for children
Šulcová, Alena ; Čapek Adamec, Martin (advisor) ; Blažková, Veronika (referee)
This Bachelor thesis is dealing with the use of research-oriented teaching during hobbies as part of leisure activities in the field of natural sciences, especially chemistry. Nowadays is noticeable trend to start with research activities and building relation to natural and technical sciences at very young age of students. In the theoretical part the thesis describe principles and forms of research-oriented teaching and their realization, lecturer qualification conditions and work safety during the experiments in the hobby, development of students potential during younger school age, specifics of this students period and characterizes leisure activities in detail and their delineation in relation to formal education. Part of the practical part is a local survey of the accessibility of research-oriented clubs in the Polepy and Libochovice districts. The empirical part contains verified proposals for five meetings of the science-oriented research group for students of younger school age. The preparation allows both: face-to-face and distance form and indicates the availability and price budget of the material, the risks and the safety of working with tools, the clearly stated goal of each meeting and a detailed description of the students research-oriented activities, including questions and...
Teaching aids for physics and chemistry created by FFF 3D printing
PÍŠA, Adam
The thesis focuses on the creation of a set of experiments for teaching physics and chemistry using aids created by 3D printing. Each experiment is designed based on the framework curriculum for primary or secondary school. Firstly, experiments using existing aids are created, followed by an experiment with a modified aid, and the largest part of the thesis focuses on experiments with newly created aids. Each experiment is described and commented, including photo documentation, and at the same time the model is shared via the online interface Printables. In total, there are three existing, one modified and eight custom aids in this thesis. All aids have been verified by the author in his own lessons and presented to other teachers of relevant subjects. Based on the verification, it can be stated that the biggest benefit is easy modifiability and low cost.

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