National Repository of Grey Literature 741 records found  1 - 10nextend  jump to record: Search took 0.04 seconds. 
Utilization of artificial intelligence in vibrodiagnostics
Dočekalová, Petra ; Huzlík, Rostislav (referee) ; Zuth, Daniel (advisor)
The diploma thesis deals with machine learning, expert systems, fuzzy logic, genetic algorithms, neural networks and chaos theory, which fall into the category of artificial intelligence. The aim of this work is to describe and implement three different classification methods, according to which the data set will be processed. The GNU Octave software environment was chosen for the data application for licensing reasons. Further evaluate the success of data classification, including visualization. Three different classification methods are used for comparison, so that we can compare the processed data with each other.
open source artificial intelligence options
Ostrý, Lubomír ; Kumpán, Pavel (referee) ; Appel, Martin (advisor)
This thesis focuses on open source tools and resources in the field of artificial intelligence, particularly in machine learning. The aim is to analyze current state, possibilities and limitations of work with a set of open source artificial intelligence programs. The first part describes and explains basic terms regarding machine learning, mainly neural networks, their training and use. Following section describes a set of machine learning tools, specifically their main characteristics, compatibility and use. Available sources of open source datasets for neural network training is a topic of another chapter. Lastly an application was created using a selection of described tools displaying their possibilities and use.
Modular tool for creating games with artificial intelligence
Klika, Jan ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
This bachelor thesis describes the design and implementation of tool for facilitate the creation of artificial intelligence. The tool uses its own universal communication protocol, supports multiple types of games, is extensible for other games using dynamic libraries, supports the display of debugging information of artificial intelligence and is localized in English and Czech.
Steal me your €motion
Rygálová, Monika ; Országhová, MA Kristína (referee) ; Sterec, Pavel (advisor)
The text deals with ways and methods of creating my diploma thesis called Steal me your €motion. The diploma thesis deals with the relationship between machine learning and emotionality. To what extent is artificial intelligence able to undergo emotional relationships and experiences defined by the physicality and experience of the human body. The topic of the work is the creation of a (fictional) inhuman entity that longs to learn from people as many bodily acts as possible that will help it infiltrate the human community. In addition to reflecting the current level of scientific knowledge, I bring an element of fiction and fiction.
Strategic Game Based on Multiagent Systems
Knapek, Petr ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This thesis is focused on designing and implementing system, that adds learning and planning capabilities to agents designed for playing real-time strategy games like StarCraft. It will explain problems of controlling game entities and bots by computer and introduce some often used solutions. Based on analysis, a new system has been designed and implemented. It uses multi-agent systems to control the game, utilizes machine learning methods and is capable of overcoming oponents and adapting to new challenges.
Implementation of Simple Speech Recognizer in a Web Browser
Crkoň, Jakub ; Glembek, Ondřej (referee) ; Szőke, Igor (advisor)
The goal of this project is to implement simple speech recognizer for web browser. This paper describes fundamental components required for implementing speech recognizer and techniques which are used for optimization process of speech recognition in web browser. At first, the paper focuses on introduction of speech recognition theory. It describes individual parts and principles of speech recognizer. In next section, thesis describes design, implementation and principles of acceleration of speech recognizer with limited computing resources of web browser. The implementation is divided into modules making up the library for usage in web browser. The library is easily extendable and usable in various web applications. Finally, it discusses potential directions of development and usability of this project.
Web Application of Water Polo
Ludvík, Martin ; Techet, Jiří (referee) ; Lukáš, Roman (advisor)
This bachelor's thesis contains description of a design and implementation of an information system for water polo club. Information system stores informations about matches, players, articles, photos, teams, etc. It stores informations about results of this matches too and also it is able to generate some statistics from this records. Access to this application is hierarchic in compliance with rights of an individual user autentificated by password. It is some kind of simple content management system. System also contains one specific method of artificial intelligence, which links free referees to the matches that should be played. Application is created for effective and synoptical management of informations presented above.
Evolutionary Analogue Amplifier Optimisation
Bielik, Marek ; Zachariášová, Marcela (referee) ; Bidlo, Michal (advisor)
Táto práca demonštruje možnosti využitia evolučných algoritmov, konkrétne evolučných stratégií, v doméne dizajnu analógových zosilňovačov. Do implementácie je zahrnutý ngSPICE simulátor, ktorý je použitý na vyhodnotenie optimalizovaných riešení a v práci je navrhnutých niekoľko vyhodnocovacích metód. Práca tiež zahŕňa experimenty a ich výsledky, ktoré boli použité na určenie najvodnejších parametrov evolučných stratégií. Cieľom bolo optimalizovať hodnoty súčiastok jedno a dvoj stupňových zosilňovačov s bipolárnymi tranzistormi v zapojení so spoločným emitorom. Výsledkom je nástroj umožňujúci návrh zosilňovačov s ľubovoľným zosilnením v rámci možností daného obvodu bez použitia akéhokoľvek matematického aparátu.
Chess Program with Various Chess Variations
Mydliar, Ján ; Křena, Bohuslav (referee) ; Rozman, Jaroslav (advisor)
The main task was create a program allowing human play against the computer and computer to computer with the option selected variants of chess. To start work describes algorithms for playing games and their various features. The following is a copy of selected options, evaluation function, the changes on top of the program and the graphical user interface.
Využití ratingu a nástrojů umělé inteligence v rozhodování podniku
Kunstová, Ivana ; Rais, Karel (advisor)
This doctoral thesis is an outcome of research in the field of financial performance and credibility evaluation of enterprises and an artificial intelligence apparatus in decision making. Within the framework of a cognitive objective is a complex analysis in the field of financial credibility of enterprises and artificial intelligence, as this subject is currently perceived first of all in the Czech, but also in foreign literature. Within the framework of this objective a convenient instrument in the field of an evaluation of financial performance of enterprises was chosen. For an applied evaluation of financial credibility, a convenient instrument oriented at assessment of risk spread for a calculation of equity capital costs was chosen. An inventive objective is a proposition of a rating model, application of chosen artificial intelligence apparatus for assessment of risk spread for the calculation of equity capital costs on the basis of proposed rating model and compilation of algorithm for calculation of equity capital cost.

National Repository of Grey Literature : 741 records found   1 - 10nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.