National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Creation and Demonstration of Assets for VR Application
Zouhar, Marek ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with the concept of virtual reality, its history, present-day possibilities and available devices and technologies for virtual reality and ways of creating assets such as models, textures and animations for virtual reality applications. The practical part of this work deals with design and creation of three-dimensional models, textures, animations and environment for use in interactive application in virtual reality and also with design and creation of such application to demonstrate their use.
3D Shape Interpolation
Zouhar, Marek ; Polok, Lukáš (referee) ; Španěl, Michal (advisor)
This thesis deals with creation of a~tool for progressive interpolation of shape of a~3D polygonal mesh. Used methods take inspiration mainly in technique Manual Landmarks and use parametrization of an object to a~sphere. The result of this thesis is an addon for an open-source modelling program Blender, which automatically creates an animation of shape deformation based on two input models.
Creation and Demonstration of Assets for VR Application
Zouhar, Marek ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with the concept of virtual reality, its history, present-day possibilities and available devices and technologies for virtual reality and ways of creating assets such as models, textures and animations for virtual reality applications. The practical part of this work deals with design and creation of three-dimensional models, textures, animations and environment for use in interactive application in virtual reality and also with design and creation of such application to demonstrate their use.
3D Shape Interpolation
Zouhar, Marek ; Polok, Lukáš (referee) ; Španěl, Michal (advisor)
This thesis deals with creation of a~tool for progressive interpolation of shape of a~3D polygonal mesh. Used methods take inspiration mainly in technique Manual Landmarks and use parametrization of an object to a~sphere. The result of this thesis is an addon for an open-source modelling program Blender, which automatically creates an animation of shape deformation based on two input models.

See also: similar author names
8 Zouhar, Martin
2 Zouhar, Matěj
15 Zouhar, Michal
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