National Repository of Grey Literature 85 records found  beginprevious34 - 43nextend  jump to record: Search took 0.01 seconds. 
Learning objects for interactive systems at high school
Schoř, Vlastimil ; Lapeš, Jakub (advisor) ; Vaňková, Petra (referee)
This bachelor thesis deals with the issue of using interactive technologies in the high school environment. The thesis discusses both didactic and technical topics and describes current trends and technological possibilities. The differences of several types of interactive technologies used in different types of schools are also described here. The work discusses the possibilities of obtaining educational materials for teaching professional subjects and foreign languages, as well as the creation of teaching materials. It describes the possibilities of interactive whiteboards and displays as well as other technologies enabling an interactive way of teaching. The thesis evaluates practical teaching experiences and represents the use of these technologies by teachers based on information obtained through online questionnaire from several schools of various types. In the final part of the thesis are summarized knowledge and experiences gained from implementation of teaching materials for interactive methods used in teaching.
Gamification and its use in online education
Potoček, Marek ; Vaňková, Petra (advisor) ; Novák, Jaroslav (referee)
This bachelor thesis focuses on the term gamification and its use in online education. In the theoretical part the thesis defines the terms "gamificiation", games" and "online education" and briefly describes the basic principles, history and usage. In the practical part, the thesis focuses on mapping out the most important websites, portals and then it selects appropriate applications that can support today's online education.
Robotic programmable devices (toys) in education
Němcová, Zuzana ; Vaňková, Petra (advisor) ; Lapeš, Jakub (referee)
This bachelor thesis is about robotic programmable devices (toys) and their possibilities of use in school practice. Its aim is to analyze the available robotic programmable toys suitable for teaching in primary schools and to describe the possibilities and ways of using these devices in teaching. The third goal is to verify the awareness of teachers at primary schools in the Central Bohemian Region about the possibilities of using robotic programmable toys and to propose recommendations based on the results. The thesis is divided into two parts, practical and theoretical. The first part describes the basic concepts used in the thesis, the analysis performed on selected robotic programmable toys, which aims to determine the most suitable robotic toys for use in teaching at first and second grade of primary school, and finally this part presents the possibilities and ways of using these devices in teaching focused on primary schools. The practical part includes the characteristics of quantitative research, research results and their evaluation with respect to the stated expectations and goals. Based on the research conclusions, recommendations for primary school teachers are proposed. This research was carried out using a questionnaire survey. This survey was conducted at selected primary schools in...
Learning objects for interactive systems at high school
Schoř, Vlastimil ; Lapeš, Jakub (advisor) ; Vaňková, Petra (referee)
This bachelor thesis deals with the issue of using interactive technologies in the high school environment. The thesis discusses both didactic and technical topics and describes current trends and technological possibilities. The differences of several types of interactive technologies used in different types of schools are also described here. The work depicts the possibilities of obtaining educational materials for teaching professional subjects and foreign languages, as well as the creation of teaching materials. It describes the possibilities of interactive whiteboards and displays or interactive projectors, as well as other technologies enabling an interactive way of teaching, such as HP Sprout Pro 3D scanners. The thesis evaluates practical teaching experiences and represents the use of these technologies by teachers based on information obtained through online questionnaire from several schools of various types. In the final part of the thesis are summarized knowledge and experiences gained from implementation of teaching materials for interactive methods used in teaching.
Didactic Aspects of Concept Mapping in Lower Secondary Education
Vaňková, Petra
TITLE: Didactic Aspects of Concept Mapping in Lower Secondary Education AUTHOR: Mgr. Petra Vaňková DEPARTMENT: Department of Information Technology and Technical Education SUPERVISOR: doc. PhDr. Vladimír Rambousek, CSc. ABSTRACT: This dissertation aims to examine the educational potential of concept maps in elementary schools and contribute to the expansion of pedagogic theory in the area of didactic resources, as well as develop a constructively oriented method of education. This work defines concept maps as didactic tools; describes them in terms of functional and didactic specifics; analyzes their theoretical results from psychological and pedagogical perspectives; and describes their potential usage in the educational process. This dissertation further focuses on the determinants that influence concept map implementation in teaching, analyzes potential assessment methods, and demonstrates several approaches for utilizing ICT to support work involving concept maps. Empirical research results are used to illuminate the didactic potential of concept maps and methods to incorporate them in teaching. This work represents a comprehensive study overview of concept maps that examines the topic from various angles and directions as they pertain to education. KEYWORDS: concept map, education, didactic tool,...
English learning web application based on principle of gamification
Říha, Šimon ; Procházka, Josef (advisor) ; Vaňková, Petra (referee)
This bachelor thesis deals with principles of gamification, its application in education and its implementation in learning web applications. The aim of the theoretical part is to define the employment of this principle in education, analyze gamification elements and mechanisms, and their use in existing learning web applications available on the market. On the grounds of findings from the theoretical part of this thesis, I will attempt to design and implement a prototype of a learning web application incorporating gamification features, which will be focused on English learning.
Programming in elementary school and development of students' algorithmic thinking
Milichovská, Lucie ; Štípek, Jiří (advisor) ; Vaňková, Petra (referee)
This thesis is aimed at development of algorithmic thinking and teaching programming in elementary school. Possible options on how to learn to program are outlined for the students. It goes without saying that each student will not be a programmer, but fundamentals of algorithmic thinking are beneficial to every member of society. Learning programming languages and tools offer many benefits for students. They are visually interesting, relatively simple, intuitive and funny for students. At the same time, it develops their creativity. And thanks to these programming languages and tools, these features can be explored from an early age. The practical part is focused on children's programming language Scratch, which is one of the tools for use in teaching. There were 12 tasks created for pupils in the 4th - 6th grade of elementary school, that serve to develop their algorithmic thinking. The tasks have increasing difficulty, pupils do not need any previous experience with the programming language Scratch. All tasks were tested by a group of pupils of the given age category as a part of leisure activities

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