National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Preserving control over user data in the hospitality industry with Solid
Tóth, Gergely ; Klímek, Jakub (advisor) ; Škoda, Petr (referee)
The goal of this thesis is to investigate the applicability of Solid, an ecosystem of decentralized data storage places, for the processing of guest data in the hospitality industry. We define the requirements and use cases for our applications and take a look at related solutions in this area. Based on the established specifications we design the architecture and the usual hotel operations such as booking, check-in, check-out with Solid Pods acting as data storages. In addition, we explore various procedures regarding the handling of the personal information of guests. The result of this thesis is a proof-of- concept hospitality system, including a guest oriented web portal, a property management system and a Solid profile editor. 1
Sorcerer's Struggle
Tóth, Gergely ; Gemrot, Jakub (advisor) ; Ježek, Pavel (referee)
This thesis deals with the design and implementation of a multiplayer run and gun game, which can be run on Windows, Linux and MacOS platforms. The thesis contains discussions about the gaming platforms and the most important components of the application and of a suitable world editor. Furthermore, the problems of map smoothing and dynamic image synchronization are explored and the last part addresses the design and functionalities of a matchmaking server. The result of the thesis is a two-dimensional game, with a complementing world editor and server. 1
Sorcerer's Struggle
Tóth, Gergely ; Gemrot, Jakub (advisor) ; Ježek, Pavel (referee)
This thesis deals with the design and implementation of a multiplayer run and gun game, which can be run on Windows, Linux and MacOS platforms. The thesis contains discussions about the gaming platforms and the most important components of the application and of a suitable world editor. Furthermore, the problems of map smoothing and dynamic image synchronization are explored and the last part addresses the design and functionalities of a matchmaking server. The result of the thesis is a two-dimensional game, with a complementing world editor and server. 1
Sorcerer's Struggle
Tóth, Gergely ; Gemrot, Jakub (advisor) ; Ježek, Pavel (referee)
This thesis deals with the design and implementation of a multiplayer run and gun game, which can be run on Windows, Linux and MacOS platforms. The thesis contains the selection of a game engine, based on the advantages and disadvantages from the game's viewpoint. Furthermore, the design of a world editor, the problem of serialization and a solution for dynamic image synchro- nizing is discussed. The result of the work is a two-dimensional game, with a complementing world editor.

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