National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Teleoperation Interface for a Semi-Autonomous Vehicle Using Virtual Reality
Revický, Peter ; Kapinus, Michal (referee) ; Rozman, Jaroslav (advisor)
The goal of this work is to come up with user interface in virtual reality for vehicle robot teleoperation that is equipped with cameras, Velodyne laser distance meter and localization system. The user interface is designed with generally accepted methods for creation of user interfaces in virtual reality. This work also deals with the problem of sickness from VR. The user interface is implemented in Unity3D game engine. The HTC Vive Pro virtual reality kit was used during implementation and testing.
Controlling of Vehicles Formation
Revický, Peter ; Kapinus, Michal (referee) ; Rozman, Jaroslav (advisor)
The goal of this thesis is to create system for formation management of wheeled vehicles with kinematic constraints. The work presents the way to control vehicle and how to manage formation in presence of obstacles. Algorithms used for vehicle control are based on potential fields. Whole system is implemented in Unity game engine in 2D enviroment. The system is then tested on various scenarios such as passing through narrow passage, obstacle partially blocking formation, dynamic obstacle avoidance etc.
Teleoperation Interface for a Semi-Autonomous Vehicle Using Virtual Reality
Revický, Peter ; Kapinus, Michal (referee) ; Rozman, Jaroslav (advisor)
The goal of this work is to come up with user interface in virtual reality for vehicle robot teleoperation that is equipped with cameras, Velodyne laser distance meter and localization system. The user interface is designed with generally accepted methods for creation of user interfaces in virtual reality. This work also deals with the problem of sickness from VR. The user interface is implemented in Unity3D game engine. The HTC Vive Pro virtual reality kit was used during implementation and testing.
Controlling of Vehicles Formation
Revický, Peter ; Kapinus, Michal (referee) ; Rozman, Jaroslav (advisor)
The goal of this thesis is to create system for formation management of wheeled vehicles with kinematic constraints. The work presents the way to control vehicle and how to manage formation in presence of obstacles. Algorithms used for vehicle control are based on potential fields. Whole system is implemented in Unity game engine in 2D enviroment. The system is then tested on various scenarios such as passing through narrow passage, obstacle partially blocking formation, dynamic obstacle avoidance etc.

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