National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Sound Design for 360-Degree Videos
Pilát, Peter ; Oramus, Tomáš (referee) ; Rund, František (advisor)
The main theme of this work is the creation of sound for 360 ° videos. The work discusses the area of spatial sound and focuses mainly on the whole process of creating from recording through mix, master to sharing. Furthermore, the scene is designed, a complete recording and processing is performed, a detailed procedure is described and sample tasks are created for further use.
Sound Design for 360-Degree Videos
Pilát, Peter ; Oramus, Tomáš (referee) ; Rund, František (advisor)
The main theme of this work is the creation of sound for 360 ° videos. The work discusses the area of spatial sound and focuses mainly on the whole process of creating from recording through mix, master to sharing. Furthermore, the scene is designed, a complete recording and processing is performed, a detailed procedure is described and sample tasks are created for further use.
Interactive Sound Design
Oramus, Tomáš ; NEUBAUER, Petr (advisor) ; KOPECKÝ, Lubor (referee)
This paper analyzes the potentialities of interactive sound design - especially in computer games. It follows the bachelor thesis "Sound Design in Computer Games", which was aimed at the technical aspects of the process. The goal of this paper is to analyze new approaches and possibilities that come with interactive sound design, as well as the impact of these possibilities on viewers or players.
Sound Design in Computer Games
Oramus, Tomáš ; NEUBAUER, Petr (advisor) ; Novák, Martin (referee)
This paper describes the sound design in computer games. It focuses primarily on the procedures and technologies commonly used in the development of 3D games and highlights them in the entire creation process of these games. It also points out the differences and specificities of this field, especially compared to the creation of film sound. The goal of this paper is to provide a general overview of the work of sound designer during the creation of computer games.

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