National Repository of Grey Literature 40 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Photorealistic Rendering
Lysek, Tomáš ; Kučiš, Michal (referee) ; Zemčík, Pavel (advisor)
The thesis describes implementation of photorealistic method. The first part describes the procedures and techniques, that are used to display photorealistic scenes such as raytracing, radiosity or photon mapping and other techniques used in computer graphics. The second part of thesis is focused on evaluation of current state of problem. In this part is also described reason of choosing this topic and thesis assignment is there more specified. The last part of thesis is focused on implementation details of photorealistic method.
3D Game World in OpenGL
Buchta, David ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
Focus of this master's thesis is a study of modern techniques in computer graphics and designing and developing custom application based on which could be developed new game engine. In this thesis are highlighted techniques for creating large terrains, advanced shadows, physically based sky rendering and drawing large set of objects. Finally, performance testing of these modules is performed.
Brittle Body Simulation
Chlubna, Tomáš ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
Brittle bodies differ from the rigid ones in the possibility of shattering into small pieces according to the laws of physics. The brittle body simulation therefore uses principles of a general rigid body simulation and requires solutions to the other problems related to object decomposition into fragments and involving these fragments of the original object in the simulation. Description and evaluation of the possible solutions to this problem and a proposal with a reference implementation of such simulation are the goals of this thesis.
3D Game in Unity with Music Analysis
Majcher, Marek ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and procedural generation of graphics. The main goal was to create a working game that would demonstrate music analysis in an appropriate way using procedural generation of graphics. Important graphical medium, that collaborates on final graphical effect, are various graphic shaders that mold final audiovisual effect thus making it interesting for the player.
Procedural Track Generator
Ončo, Michael ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis deals with procedural generation of an obstacle course for a game in which the player has to overcome these obstacles. It researches suitable ways of generating such course. Within the scope of this research the thesis studies basic traits of noises and grammars. Furthermore it mainly focuses on grammars, L-systems and their attributes. Output of this bachelor's thesis is an application generating the obstacle course, visualizing its geometry using OpenGL and enabling movement through it.
Traffic situation in the city centre of Havlíčkův Brod and its solution
Tobek, Miroslav ; Lýsek, Tomáš (referee) ; Smělý, Martin (advisor)
The aim of this diploma thesis is the solution of the traffic situation in the city center of Havlíčkův Brod. Mainly the ground road number II/150 adjustment, which consist in the modification of the two-way traffic to one-way traffic organization in the streets Dolní, Žižkova and Na Ostrově by using the analogy of a roundabout layout, is solved within this thesis. All mentioned modifications simplify the traffic situation, improve the orientation and increase the security and the traffic flow mainly in relation to pedestrians and cyclists. Another part of this thesis is focused on revitalization of the public spaces in front of the community center called Ostrov and junction of existing cycle tracks situated on the both banks of the Sázava river. In relation to this topic the adjustment of rainwater sewerage system, low-voltage above ground network, public lighting, communication electric cables, fire brigade signal lights and low-pressure gas pipeline is also solved.
Generating of Voxel Scenes
Venhoda, Lukáš ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This batcherlor's thesis deals with the implementation of application, which generates voxel scenes that can be edited, or saved to a file. The work describes generating of terrain by using Perlin noise, converting voxel list to Sparse Voxel Octree structure, and a method of editing of this structure with picking voxels by using ray picking algorithm.
Physically Based Shading
Matěj, Šimon ; Lysek, Tomáš (referee) ; Starka, Tomáš (advisor)
This thesis deals with imaging of materials in computer graphics, using rendering methods based on physical properties of these materials. Physical principles of light propagation and its interactions with objects are analyzed, several rendering methods based on these principles are described and then analyzed for suitability in implementations. Some of these methods are demonstrated in application.
System for Management and Selection of Photos
Blažek, Tomáš ; Lysek, Tomáš (referee) ; Zemčík, Pavel (advisor)
The goal of this bachelor thesis was to create a system for management and selection photos, that should allow users to effectively search in a large number of photos. Criteria of selection include search by elements occurring in the photo, address of place and date of creation photo. Final result is the system implemented in Python language using open source neural network implemented in C language.
Deep Learning for OCR in GUI
Hamerník, Pavel ; Špaňhel, Jakub (referee) ; Lysek, Tomáš (advisor)
Optical character recognition (OCR) has been a topic of interest for many years. It is defined as the process of digitizing a document image into a sequence of characters. Despite decades of intense research, OCR systems with capabilities to that of human still remains an open challenge. In this work there is presented a design and implementation of such system, which is capable of detecting texts in graphical user interfaces.

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