National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Real-time voxel visualization and editing for 3D printing
Kužel, Vojtěch ; Rittig, Tobias (advisor) ; Kondapaneni, Ivo (referee)
In this thesis, we explore detailed voxel scene compression methods and editing thereof with the goal to design an interactive voxel viewer/editor, for e.g. a 3D printing appli- cation. We present state-of-the-art GPU compatible data structures and compare them. On top of the chosen data structure, we build standard editing tools known from 2D, capable of changing voxel color in real-time even on lower end machines. 1
Procedural building reconstruction from building outlines
Kužel, Vojtěch ; Kahoun, Martin (advisor) ; Beneš, Jan (referee)
This thesis presents a method for fast procedural generation of plausible buildings out of their outlines. There are a few methods in existence varying in their speed and in the amount of detail in their results. All of these methods can be utilized on diverse occasions. The user might prefer speed over complexity or maybe better-looking results over robustness to every input. The method presented in this thesis prefers speed and semi-automatic approach. It takes building outlines as an input along with some user defined parameters such as height, reconstructs the building mass with a general hip roof, and synthetizes plausible textures. The results can be then used for example in flight simulators for fast reconstruction of large urban areas based on the data available through, e.g., Open Street Maps.

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2 Kužel, Václav
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