National Repository of Grey Literature 72 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Czech gaming communities on Twitch platform during the pandemic of coronavirus and the influence of streamers on fans'perception of Covid-19
Poláčková, Nikola ; Švelch, Jan (advisor) ; Fousek Krobová, Tereza (referee)
This Master's thesis focuses on the roles of Czech gaming streams and their online communities in lives of their members during Covid-19 pandemic. The thesis aims to describe the ways in which streamers and online communities influence opinions of their members regarding the pandemic and how streams fit into viewers' everyday lives. Streaming is put into context of gaming as a spectator activity and concepts of opinion leadership, parasocial relationships, and online communities. The main part of thesis is dedicated to mixed methods research, which was split into three parts. In the first part, the author surveyed opinions and values of Twitch viewers through quantitative online questionnaire. In the next parts, she conducted qualitative interviews with streamers and viewers. These interviews were used to gain context and deeper understanding of the researched phenomenon. Based on the empirical findings, the influence of streamers and online communities on their opinions regarding the pandemic seems to be quite marginal. Streamers and especially online communities however played a big social role - they substituted leisure and social activities of respondents and gaming streams along with community chats became a place to escape from reality of everyday lives or talk through their problems in a...
Liberal vs. radical: which of the feminisms represents Heroine Magazine ?
Petřáková, Mariana ; Hroch, Miloš (advisor) ; Fousek Krobová, Tereza (referee)
The present bachelor thesis examines the content of the print version of Heroine magazine and analyses it in terms of contemporary feminist paradigms. The thesis examines the historical context of the feminist movement in the form of the traditional wave division, which has also produced two significant feminist currents, namely liberal and radical. The theoretical part is devoted to a thorough description of the historical events behind the formation of these currents, introducing their main authors, theoretical concepts and demands. It then places the relationship between feminism and the media in this context, with an emphasis on comparing the different developments of this relationship in the domestic and foreign media scene. The thesis also critically reflects on the rise of neoliberalism and sees it as an important variable in the context of the impact of the capitalist market on feminist media. The research part of this thesis combines in-depth interviews and qualitative text analysis to identify what themes Heroine magazine produces and how these themes reflect the state of contemporary feminist discourse.
Gender stereotypes in videos on the 5-Minute Crafts channel
Stehlíková, Lucie ; Fousek Krobová, Tereza (advisor) ; Vochocová, Lenka (referee)
The status of men and women has evolved in recent decades, nonetheless, society still employs gender stereotypes to simplify its perception of the world. Often, it directly considers them as natural or necessary and associates them with sexual differentiation. Media can reflect or participate in reinforcing this idea by presenting women and men in different ways and in a limited range of roles. This thesis aims to reveal the prevalence of gender stereotypical depictions in life hack videos on the 5-Minute Crafts YouTube channel. To analyse this material, the paper uses as a starting point the research on the analysis of television advertising, which is one of the most frequent areas of gender stereotyping in broadcasting. Although it is not watched on demand by the audience, it is nevertheless consumed - even with the values it contains. Through a quantitative content analysis, this paper focuses on 40 randomly selected compilations from 11 playlists of the 5-Minute Crafts channel to evaluate individual videos utilizing the mini-drama format. Based on the results of the analysis, the thesis assesses the presence of stereotypes related to the genders under study and the most frequent areas affected by the stereotypes, as well as the frequency of phenomena that contradict gender expectations.
Players View on Alternate Reality Games
Váňová, Anežka ; Švelch, Jaroslav (advisor) ; Fousek Krobová, Tereza (referee)
The thesis examines alternate reality games and their players. These games are distinguished by a specific form of narration called transmedia storytelling. This type of storytelling divides the game plot into many smaller pieces. Those reach players in the form of different media formats and through various media platforms. There are various puzzles and ciphers hidden within the snippets of the story. Players must solve them in hopes of getting along with the storyline. These tasks require a certain degree of cooperation between the participants, which commonly results in the formation of gaming communities. Players usually need only a smart device and an internet connection to be able to join the experience. The thesis aims to examine whether and how these games affect players in their daily lives, introduce the communities that arise during the games, and reveal the communication practices of its members. Finally, the thesis presents the roles that players take on themselves during the games and it shows the importance they see in the use of transmedia storytelling within alternate reality games. These games can have both positive and negative impacts on players' daily lives, although the represented positives outweigh the negatives. The gaming communities have two main functions, which are...
Central Europe after Fukushima:the media image of nuclear energetics in the Czech republic,Germany,Austria and Slovakia after Fukušima disaster
Aliapuliu, Lenka ; Křeček, Jan (advisor) ; Krobová, Tereza (referee)
The thesis deals with the image of nuclear energetics in four selected daily newspapers after Fukushima nuclear power plant accident in March 2011. The goal of the thesis is to compare how the public was informed about a nuclear disaster in Fukushima by leading daily newspapers in four selected countries, with focus on their attitude to this disaster, and how, if at all, this event influenced the direction of the countries in terms of energy resources. The Czech Republic, Germany, Austria and Slovakia were selected as representative countries. Each of these countries is represented by a daily newspaper, such as Mladá fronta Dnes, Süddeutsche Zeitung, Der Standard and SME. The theoretical part of the thesis provides the explanation of basic concepts of media communication and news characteristics. The attention is also given to the issue of nuclear energetics. In the empirical part, the image of nuclear power plants in selected countries immediately after the Japanese disaster is captured. Powered by TCPDF (www.tcpdf.org)
Comparison of Narrative Methods in Features Published by Respekt and New Yorker
Janauerová, Barbora ; Hájek, Roman (advisor) ; Krobová, Tereza (referee)
The aim of this thesis is to analyse narrative strategies in the texts of the feature genre in two periodicals. Feature genre is longer genre of journalistic (opinion) character regularly used in printed world media, especially magazines. It is a genre which combines elements of two genres - report and analytical article. This thesis compares features in Czech and American environment, the latter being a more tradiotional for the genre. The two periodicals in question are Respekt and New Yorker. The choice is influenced by the fact that the chief editor of Respekt claims the medium to be inspired by New Yorker. The research method of the work is narrative analysis. Analysed categories are then narrator, focalization, description of a character and a alternating of the report and contextual parts of the feature genre. An important part of the work is analysis of intentionality of the use of certain type of narrators and focalization. Some of the narrative strategies, types of narrators and focalization used in the context of the journalistic texts influence the degree of objectivity/subjectivity of the narrative. Through analysis the comparison of the feature genre in Czech and Anglo-American journals is made, how they differ and what they have in common.
Analysis of the media image of Milos Zeman in the ČTK news for the first year in presidency
Bednářová, Lucie ; Trunečková, Ludmila (advisor) ; Krobová, Tereza (referee)
This thesis titled Analysis of Media Image of Milos Zeman as Portrayed by CTK during the First Year of Presidency focuses on news releases made by Czech News Agency CTK that within the time frame of 8. 3. 2013 - 8. 3. 2014 inform about the President of the Czech Republic Milos Zeman. The goal of this thesis was to aquire a complex media impression of President as presented by CTK's news production. Primarily this thesis inquires into the total number of news releases within particular time periods, their topics and tonality. Secondarily this thesis observes the trends of these phenomenons within a one-year time horizon and the connection and coherence among the aforementioned phenomenons. The basis of this thesis is theoretical context that deals with news releases and pursues media construction of reality in the news. For this research there was used quantitative content analysis with qualitative overlap in form of emotional impression of news releases. As a data resource there was used an aggregate of texts from CTK's infobank. Research proved certain hypothesis, as e.g. a long-term dropping tendency of media interest in President Zeman or a higher number of negatively rather than positively tinted news. The results of this analysis can serve as resources to employees of the press division of the...
Fan content analysis - modding in videogames and its community
Opekar, Tomáš ; Krobová, Tereza (advisor) ; Reifová, Irena (referee)
This thesis explores a specific form of fan-content creation namely videogame modding. The goal is to explore and compare these forms of content and its communities which are present around selected videogames: The Elder Scrolls V: Skyrim and Cities: Skylines. The theoretical part of this thesis firstly describes media audiences and their functions in contemporary new media environment. Concern is then shifted to problematic of fandom and fan-content production. Theme of the next part is mainly modding itself, its essence is then described, various aspects of modding research are presented and modding communities and aspects of their functions are introduced. The analytic part firstly describes selected videogames and their mechanics. Later, thesis explores the forms of modifications and corresponding communities, for both games, while also concerned with feedback of other players presented in discussions. It has come to light, that this particular type of fan-content is in general very diverse and very popullar among other players, while, for both games, approach to modifications by gamers and developers is in some aspects slightly different.
Gender in cyberspace: Critical discoursive analysis of Czech discussions and comments
Žegklitz, Lukáš ; Krobová, Tereza (advisor) ; Reifová, Irena (referee)
This master thesis discusses the gender dynamics in cyberspace environment. The anonymous nature of this relatively new phenomena leads to several manifestations of hate speech. To be more precise, this work focuses on sexism and misogyny in the Internet environment. The theoretical part discusses the elementary theory about the nature of cyberspace and relationships between masculinities. The aim of the research part is to make critical discourse analysis which investigates reactions of debaters below articles about misogynist statements by two Czech footballers towards female referee Lucia Ratajová.
Gender analysis of the of female heroines in computer games
Krobová, Tereza ; Švelch, Jaroslav (advisor) ; Baslarová, Iva (referee)
This work focuses on a gender analysis of female characters in video games, specifically the action genre of computer games in which players play from the perspective of a third party (ie see a playable character on canvas). Pays attention to very specific situations in which the female figure is markedly ambivalent status - show clearly feminine characteristics, it moves but clearly masculine space and pay the archetypal clearly masculine activities. Working with so anlýzou konrkétních computer games and playable characters trying to determine whether computer games as a new medium for his portrayal of female characters contribute to gender stereotypes and whether, therefore, become another medium, that these stereotypes produces and reproduces that deconstructs these stereotypes and changing, or whether it even creates new stereotypes. The analysis is the analysis itself as a representation of female characters in visual, narrative or folder of computer games and interactive component analysis itself - that is playing. In this sense, the work seeks to determine how the female characters look if they present archetypal feminine or masculine characteristics and what pleasure playing them can offer both male and female players. In conclusion, the work also attempts to describe the transformations which...

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