National Repository of Grey Literature 41 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Parking Assistant
Mareček, David ; Dluhoš, Ondřej (referee) ; Kubát, David (advisor)
This thesis deals with design and implementation of parking assistant. It introduces the types of sensors for distance measurement and possibilities of using camera system. In implementation there are used ultrasonic sensors, namely rangefinder SRF08 and web cameras. User interface that combines data from individual sensors was designed and implemented. Parking assistant provides function for edge detection, sound and graphics signalization together with automatic night mode.
Robotic Model of Human Thinking, Feeling and Behaviour
Pač, Peter ; Kubát, David (referee) ; Kněžík, Jan (advisor)
The aim of this thesis is to design and create a basic model of human thinking, feeling and behaviour that is based on knowledge used mainly in the field of general and cognitive psychology. The solution is demostrated on the robot which is able to move and generate visual and acoustic effects. Thesis describe the design and implementation of this system and focuses on important functionality, interests and experimentation with constructed robot.
System for Scientific Paper Management
Paška, Juraj ; Kubát, David (referee) ; Kněžík, Jan (advisor)
The main goal of the bachelor thesis is an implementation of multi-user system for administration of scientific publications which is able to handle local document storages as well as remote ones via HTTP and SFTP protocols. System can search and separate these documents based on the keyword input as well as organise them into groups per user specifications. Outcome of the thesis is a multiplatform application implemented in Java language.
"Dostihy a sázky" Board Game GUI
Očenáš, Marek ; Kubát, David (referee) ; Kněžík, Jan (advisor)
The aim of this bachelor's thesis is to create the interface (GUI) for board game Dostihy a sázky Horse-racing and the betting) which allows user (player) to control the game on virtual game plan and supervises following of all game rules. In the text of this thesis the game itself is described with its rules, design proposal of GUI and arrangement of game components in the main window, implementation proposal of game rules not to allow the player to play against game rules and proposal of securing network communication of several such interfaces. Further the final solution is described and its alternation towards proposal with examples of program appearance.
Interfaces of Web-Services
Kubát, David ; Rychlý, Marek (referee) ; Weiss, Petr (advisor)
The objective of this thesis was to get acquainted with the proposition of the service-oriented architecture and its real representation web services. To understand the principles of their functioning, creation, communication and the ways to finding and using them. To be specific, the goal of this project was to analyse a current program, design its transfer to the web service description language and to implement a web service interface layer upon this program. The system is demonstrating the basic principles of the web services and the function of the interface during the communication between its provider and customer.
Agent Process Model of Human Cognition, Emotions and Behaviour
Pač, Peter ; Zbořil, František (referee) ; Kubát, David (advisor)
This work deals with modeling of the human psyche and its cognitive processes, emotions and behaviors based on agent system. The first objective of this examines the issue from the perspective of general psychology and intelligent systems. The work discusses in detail the design model of the human psyche with definitions of agents system and design of simulation environment. The special part is devoted to the design of the neural network system. After description of implementation of the model and simulation environment, finally, the work show results of experiments with the implemented system from the perspective of conformity with psychological theories and benefits to artificial intelligence.
Mobile Robot Control via Smartphone
Kořenský, Matěj ; Rozman, Jaroslav (referee) ; Kubát, David (advisor)
This bachelor thesis is about design and construction robot on Ackerman´s undercart and about choice of suitable sensors and camera. There is also described development and following production of control unit in the thesis. For the robot controlling is designed and made an aplication for Smarthphone with the Android operating system.
Dungeon Lords Board Game
Kawulok, Lukáš ; Kubát, David (referee) ; Doležel, Michal (advisor)
In this work I am describing transformation board game Dungeon lords into computer game. Computer version of the game will have the same rules as board version.Final build of the game allows network playing, saving of game and loading of the saved game. During development of the game is aviable only board version. In documentation I describe steps of developing and also rules of the game. In the end is described the way of testing and also revieling of bugs and their repair. Projet was created in C# language in MS Visual Studio 2010. To creation of GUI is used WDF technique.
Multiplayer of the Whisp Card Game
Marek, Lukáš ; Dvořák, Radim (referee) ; Kubát, David (advisor)
This bachelor's thesis describes the design and implementation of the whisp card game. The game is designed as a client-server application. Users connect to the server and have the opportunity to join an already established game or create your own game. The application is implemented in C++ using the Qt framework.
The Hnefatafl Board Game Artificial Intelligence
Stratilová, Lenka ; Doležel, Michal (referee) ; Kubát, David (advisor)
The main task of this bachelor thesis is to design, create and test the Hnefatafl board game artificial intelligence. In the beginning of thesis are description of Hnefatafl rules with its variations and the most common algorithms of artificial intelligence. The following describes the implementation and testing. The game allows two players mode, player against computer mode and two computers mode.

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10 Kubát, David
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