National Repository of Grey Literature 62 records found  beginprevious20 - 29nextend  jump to record: Search took 0.00 seconds. 
Use of Open Source platforms in education in the field of Graphic Design
Lukáš, David ; Jeřábek, Tomáš (advisor) ; Štípek, Jiří (referee)
This diploma work is fokused on the opportunities of using the Open Source Programmes in the lessons at secondary vocational schools according to Graphic Design as a branch of study. In the theoretical part are basic terms explained and reachable educational sources and matherials including graphic editor work noticed . There are described the special signs of the Graphic design branch in a context with the secondary vocational school and the goals of education defined inside RVP (Frame Educational Plan). It speaks about the claims, their availability and the chance of their using as a legal area where are needed skills and experiences for students and their work aplication adopted. The practical part is dedicated to the survey of the ways of possible work in graphic editors and opportunities of using alternative graphic editors at each secondary school offering Graphic design as a branch of study. It includes time analysis of the vocational subjects defined in the School Educational Programme, questioner's investigation and interviews with the teachers. The situation in a real practice also with interviews with professionals and exployers are examined there too. We can find many problematic moments connected with the aplication of alternative graphic editors into the education and practice from...
Interactive Fiction with Use of Multimedia
Zenkovič, Lukáš ; Jeřábek, Tomáš (advisor) ; Vaňková, Petra (referee)
This bachelor thesis focuses on a type of computer games called interactive fiction and the multimedia that can be incorporated into them. The first part of the thesis focuses on the definition of interactive fictions and their different characteristics. These properties include story, interactivity, and multimedia. Next, interactive fiction is characterized in terms of its control and story structure. This type of computer game is also described with its possible use in education, either by teacher, or a student. The last part of this theses focuses on various developer tools which can be used to create this type of computer game.
Development of algorithmic thinking in upper secondary education using programmable robotic systems
Černý, Ondřej ; Jeřábek, Tomáš (advisor) ; Štípek, Jiří (referee)
Obsah Použité zkratky ...................................................................................................................... 9 Úvod .................................................................................................................................... 10 Výzkumný problém a cíle práce...................................................................................... 11 Využité metody práce...................................................................................................... 12 1 Teoretická východiska................................................................................................. 13 1.1 Informatické myšlení ............................................................................................ 14 1.2 Algoritmické myšlení ........................................................................................... 18 1.2.1 Algoritmus..................................................................................................... 19 1.2.2 Vlastnosti algoritmů ...................................................................................... 20 1.2.3 Způsoby zápisu algoritmů ............................................................................. 22 1.2.4 Základní algoritmické konstrukce...
Analysis of graphical information in digital learning resources for Informatics
Marschnerová, Michaela ; Jeřábek, Tomáš (advisor) ; Fialová, Irena (referee)
This bachelor thesis is focused on applied graphics used on online learning platforms and its impact on learning process. The aspects and impacts of applied graphics are analysed in the theoretical part. The practical part presents the evaluation criteria for design principles used in the educational materials. There are also suggested analysis methods that are immediately applied to five online platforms chosen from imysleni.cz. These materials are intended for education or self-study of information and communication technologies at lower-secondary schools. KEYWORDS dual coding theory, applied graphics, information visualization, online education resources
Use of Augmented Reality in Education
Jeřábek, Tomáš
This thesis deals with phenomena of augmented reality in context of didactics. The thesis aims to define augmented reality in conceptual and content area and focuses on augmented reality in the structure of educational tools and identification of its functions and use from the didactical standpoint. The thesis characterizes augmented reality as a specific technological-perceptual concept and establishes a system of perceptual, technological and resulting aspects that reflect important parameters of augmented reality. The thesis also examines the didactic specifics of augmented reality, defines the main possible didactic intentions for its use and establishes a structure of augmented reality systems in terms of teaching forms. Thesis defines didactic qualities and specifics of augmented reality as a technical educational tool with the support of empirical research. The concept of the thesis represents a comprehensive study of augmented reality from different perspectives and standpoints related to education and it can be understood as a base for other more specific research projects related to the issue of the use of augmented reality in education. Powered by TCPDF (www.tcpdf.org)
The level of digital competencies in the area Safety for students of secondary schools
Bárta, Pavel ; Jeřábek, Tomáš (advisor) ; Rambousek, Vladimír (referee)
This thesis researches and maps the development of the level of digital competencies in the area Safety during the four-year studies of students and corresponding years of multi-year grammar schools who complete their secondary school leaving examination. The introductory part of the thesis defines the corresponding competencies and definitions of terms that are directly related to the problematics, especially: literacy (digital, information), competencies (digital), etc. From these competencies are specified those that are directly related to Safety. This is followed by an analysis and mapping of national and international researches of the level and development of pupils' digital competencies. The research part of this thesis includes concept, realizationd and evaluation of data of research survey. The goal of research survey is determination of level of given competencies of pupils and the impact of education on their develompent. Based on the results of the research survey, factors are identified that have a direct impact on the development of these competencies in examined secondary school students. In order to extend the applicability of the results, data are collected at schools that teach courses with a diametrically different focus. The output data of research survey includes results of...

National Repository of Grey Literature : 62 records found   beginprevious20 - 29nextend  jump to record:
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9 JEŘÁBEK, Tomáš
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