National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Bioinformatics Tool for Prediction of Protein Solubility
Hronský, Patrik ; Burgetová, Ivana (referee) ; Martínek, Tomáš (advisor)
This master's thesis addresses the solubility of recombinant proteins and its prediction. It describes the subject of protein synthesis, as well as the process of recombinant protein creation. Recombinant protein synthesis is of great importance for example to pharmacologic industry. This synthesis is not a simple task and it does not always produce viable proteins. Protein solubility is an important factor, determining the viability of the resulting proteins. It is of course favourable for companies, that take part in recombinant protein synthesis, to focus their effort and their resources on proteins, that will be viable in the end. In this regard, bioinformatics is of great help, as it is capable, with the help of machine learning, of predicting the solubility of proteins, for example based on their sequences. This thesis introduces the reader to the basic principles of machine learning and presents several machine learning methods, used in the field of protein solubility prediction. It deals with the definition of a dataset, which is later used to test selected predictors, as well as to train the ensemble predictor, which is the main focus of this thesis. It also focuses on several specific protein solubility predictors and explains the basic principles upon which they are built, as well as the results of their testing. In the end, it presents the ensemble predictor of protein solubility.
Fuzzy State Machine Plugin for Unity
Hronský, Patrik ; Zachariáš, Michal (referee) ; Kajan, Rudolf (advisor)
This bachelor's thesis addresses the implementation of a fuzzy state machine via a plugin for the Unity engine. It describes the subject of fuzzy state machines and shows the solutions to a number of problems. It introduces the reader to the Unity engine and explains how it can be augmented by plugins and libraries. It deals with the design and implementation of our library with the help of simple and comprehensible pictures. The usability of our library is demonstrated by the Trolls scene, which was created in the Unity engine using our library.
Bioinformatics Tool for Prediction of Protein Solubility
Hronský, Patrik ; Burgetová, Ivana (referee) ; Martínek, Tomáš (advisor)
This master's thesis addresses the solubility of recombinant proteins and its prediction. It describes the subject of protein synthesis, as well as the process of recombinant protein creation. Recombinant protein synthesis is of great importance for example to pharmacologic industry. This synthesis is not a simple task and it does not always produce viable proteins. Protein solubility is an important factor, determining the viability of the resulting proteins. It is of course favourable for companies, that take part in recombinant protein synthesis, to focus their effort and their resources on proteins, that will be viable in the end. In this regard, bioinformatics is of great help, as it is capable, with the help of machine learning, of predicting the solubility of proteins, for example based on their sequences. This thesis introduces the reader to the basic principles of machine learning and presents several machine learning methods, used in the field of protein solubility prediction. It deals with the definition of a dataset, which is later used to test selected predictors, as well as to train the ensemble predictor, which is the main focus of this thesis. It also focuses on several specific protein solubility predictors and explains the basic principles upon which they are built, as well as the results of their testing. In the end, it presents the ensemble predictor of protein solubility.
Fuzzy State Machine Plugin for Unity
Hronský, Patrik ; Zachariáš, Michal (referee) ; Kajan, Rudolf (advisor)
This bachelor's thesis addresses the implementation of a fuzzy state machine via a plugin for the Unity engine. It describes the subject of fuzzy state machines and shows the solutions to a number of problems. It introduces the reader to the Unity engine and explains how it can be augmented by plugins and libraries. It deals with the design and implementation of our library with the help of simple and comprehensible pictures. The usability of our library is demonstrated by the Trolls scene, which was created in the Unity engine using our library.

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