National Repository of Grey Literature 42 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Experience of peer workers in the field of mental health care
Mikula, Martin ; Chrz, Vladimír (advisor) ; Hrabec, Ondřej (referee)
The aim of our thesis is to describe and gain the best possible understanding of the experience of peer consultants in the field of mental health care. Additionally, it involves identifying essential phenomena that may arise during their mentioned experiences and carry stimuli suitable for further analysis. For these reasons, we chose a qualitative approach in conducting our research. Specifically, we opted for Interpretative Phenomenological Analysis, which allows for a detailed focus on the form of experience of individual respondents and its nuances. The respondents consisted of three adult women and two adult men aged between 26 and 56. Each of them is employed as a peer consultant in either health or social services. We gathered data through semi- structured interviews, analyzing it on two levels. Firstly, we outlined and analyzed the experience of each respondent and its specific details. Secondly, we conducted an analysis of the themes that were common among the respondents, yet held analytical potential in relation to the studied phenomenon. These themes include lived experience with SMI (Serious Mental Illness), initiation and initial difficulties, changes in relationships, new coping strategies, and transformations in identity or social roles.In the final chapter, we compared the results...
Resilience and coping strategies of souls-like genre gamers
Bura, Jan ; Hrabec, Ondřej (advisor) ; Lukavská, Kateřina (referee)
The bachelor's thesis aims to find out whether there are differences in resilience and coping strategies between gamers - specifically between players of the souls-like genre and the normal population. To collect data, a questionnaire was constructed that included two standardized inventories, the Brief Resilience Scale (BRS) and the Brief-COPE. For the purpose of this thesis, the BRS-G inventory was also created, which is basically the BRS scale set in game environment. The questionnaire was subsequently posted to online forums and Facebook groups. Data was collected from a total of 147 respondents. Respondents were classified into 3 groups (souls-like gamers, regular gamers and non-gamers) based on time spent playing video games and preferences for the souls-like genre. The group of regular gamers was added as a control group to capture whether the difference between the groups was due to playing souls- like games or gaming in general. The Kruskal-Wallis test (i.e. a non-parametric version of ANOVA) and subsequent post-hoc tests were the main methods used to detect differences. Differences in coping strategies were minimal, almost nonexistent - the only significant difference was found in emotion-focused strategies, which was most likely related to gender (women showed higher values). In the area...
Playing soldiers: An Ethnographical study of virtual military units
Kos, Andrej ; Hrabec, Ondřej (advisor) ; Doubek, David (referee)
The text aims to explore the environment and culture of virtual military units in the Arma 3 video game using an ethnographical approach. It analyses their structure and agency in terms of the theoretical views of concepts such as Communities of practice and the Protheus effect. It also considers the theories of role-playing and psychodrama. Immersion and player identity are also discussed on a theoretical level. Participant observation and focused interviews were chosen as data collection methods. The data was captured in the form of video recordings and further analysed. The text continues to focus on the analysis of the data sections presented and the emergence of three crucial aspects: the acquisition of technical skills by the players, their gradual enculturation into the gaming community, and, finally, the specific mode of experience these virtual activities offer, and emotional aspect of said experience. It is argued in the text that the specific technical knowledge that players acquire, combined with the connection to a specific context created and maintained by the group itself, allows the establishment of a specific relationship between the player and his virtual character that enables a particular form of authentic experiencing of the game content. These findings continue to be...
Online education through the eyes of college students
Dirgasová, Simona ; Hrabec, Ondřej (advisor) ; High, Radka (referee)
This thesis examines the experience of undergraduate students with online learning during the school closures related to the Covid-19 pandemic. In the theoretical section, I present data that relate to the lived experience based on the literature. I then proceed to the empirical section in which I employ qualitative methodology. Specifically, respondents accounts are captured through diaries and interviews. The research group consists of six university students, represented by four women and two men. The age range of the respondents is 22 to 24 years old at the time of writing the diaries. The diaries were recorded by the respondents between February 2021 and July 2021, i.e. during the summer semester of the academic year 2020/2021. In the second stage of data collection, I conducted semi-structured interviews with the same respondents where they reflected on the experience of online learning. I further analysed the data collected in the form of diaries and interview transcripts using Interpretative Phenomenological Analysis (IPA). The analysis resulted in themes that were relevant to all interviewees. These themes are space, relationships, specifics of online teaching, which contains overwhelming, frustration and stress, attention and motivation and also physical aspects. In the last section,...
School psychologists' experience with online counseling
Pakhtusov, Iurii ; Hrabec, Ondřej (advisor) ; Presslerová, Pavla (referee)
This thesis explores the experiences of school psychologists with online counselling. The theoretical part has three chapters which discuss school psychology as a field of study, provide an insight into the current state of online counselling and a description of online counselling from the perspective of school psychologists based on an analysis of scientific articles. The aim of the thesis is to describe school psychologists' experiences with online counselling during COVID-19 lockdown. The qualitative design was chosen for the research purposes. The method of data collection consisted of conducting semi-structured interviews. The research sample included four female school psychologists and one male school psychologist. Data analysis was conducted based on interpretative phenomenological text analysis. In the research findings, the school psychologists' cumulative experience with online counselling consisted of an overall reduction in counselling services, which was primarily due to addressing ethical issues such as privacy and the construction of professional and work boundaries, as well as technical barriers and a change in the form of work in the online environment. School psychologists considered the main benefit of the online environment to be the flexibility of time and place, or the...

National Repository of Grey Literature : 42 records found   1 - 10nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.