National Repository of Grey Literature 54 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Machine Comprehension Using Commonsense Knowledge
Daniš, Tomáš ; Landini, Federico Nicolás (referee) ; Fajčík, Martin (advisor)
V tejto práci je skumaná schopnosť používať zdravý rozum v moderných systémoch založených na neurónových sieťach. Zdravým rozumom je myslená schopnosť extrahovať z textu fakty, ktoré nie sú priamo spomenuté, ale implikuje ich situácia v texte. Cieľom práce je poskytnúť náhľad na súčasný stav výskumu v tejto oblasti a nájsť sľubné výskumné smery do budúcnosti. V práci je implementovaný jeden z najmodernejších modelov na odpovedanie na otázky a je ďalej použitý na experimenty v rôznych situáciách. Narozdiel od starších prístupov, tento model dosahuje porovnateľné výsledky s najlepšími známymi modelmi aj keď jeho architektúra neobsahuje žiadne prvky zamerané konkrétne na zlepšenie schopnosti zdravo uvažovať. Taktiež boli nájdené štatistické artefakty v populárnej sade dát s otázkami vyžadujúcimi zdravé uvažovanie. Tieto artefakty môžu byť použité štatistickými modelmi na nájdenie správnej odpovede aj v prípadoch, kedy by to nemalo byť možné. Na základe týchto zistení sú v práci poskytnuté odporúčania a návrhy pre výskum do budúcnosti.
Automated Detection of Hate Speech and Offensive Language
Štajerová, Alžbeta ; Žmolíková, Kateřina (referee) ; Fajčík, Martin (advisor)
This thesis discusses hate speech and offensive language phenomenon, their respective definitions and their occurrence in natural language. It describes previously used methods of solving the detection. An evaluation of available data sets suitable for the problem of detection is provided. The thesis aims to provide additional methods of solving the detection of this issue and it compares the results of these methods. Five models were selected in total. Two of them are focused on feature extraction and the remaining three are neural network models.  I have experimentally evaluated the success of the implemented models. The results of this thesis allow for comparison of the typical approaches with the methods leveraging the newest findings in terms of machine learning that are used for the classification of hate speech and offensive language.
Exploring Contextual Information in Neural Machine Translation
Jon, Josef ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
Tato práce se zabývá zapojením mezivětného kontextu v neuronovém strojovém překladu (NMT). Dnešní běžné NMT systémy překládají jednu zdrojovou větu na jednu cílovou větu, bez jakéhokoliv ohledu na okolní text. Tento přístup je nedostačující a neodpovídá způsobu práce lidských překladatelů. Pro mnoho jazykových párů je dnes za splnění určitých (přísných) podmínek výstup NMT nerozeznatelný od lidského překladu. Jedna z těchto podmínek je, že hodnotitelé skórují přeložené věty nezávisle, bez znalosti kontextu. Při hodnocení celých dokumentů je výstup NMT stále hodnocen hůře, než lidský překlad, i v případech, kdy byl na úrovni jednotlivých vět preferován. Tato zjištění jsou motivací pro výzkum zapojení kontextu na úrovni dokumentu v NMT, je totiž možné, že na úrovni vět již není mnoho prostoru ke zlepšení, alespoň pro jazykové páry a domény bohaté na trénovací data. Tato práce shrnuje současné přístupy zapojení kontextu do překladu, několik z nich je implementováno a vyhodnoceno v rámci obecné překladové kvality i na překladu specifických fenoménů souvisejících s kontextem. Pro zhodnocení kvality jednotlivých systému byla ručně vytvořena testovací sada pro překlad z anglického do českého jazyka.
Combat Management in Starcraft II Game by Means of Artificial Intelligence
Krajíček, Karel ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
This thesis focuses on the use of Artificial Intelligence and design of working module in Real-Time Strategy (RTS) game, StarCraft II.  The proposed solution uses Neural Network and Q-learning for combat management. For implementation, the StarCraft 2 Learning Environment has been used as a means of communication between the designed system and the game. Evaluation of the system is based on its ability to make progress over time.
Computer as an Intelligent Partner in the Word-Association Game Codenames
Jareš, Petr ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
This thesis solves a determination of semantic similarity between words. For this task is used a combination of predictive model fastText and count based method Pointwise Mutual Information. Thesis describes a system which utilizes semantic models for ability to substitue a player in a word association game Codenames. The system has implemented game strategy enabling use of context information from the game progression to benefit his own team. The system is able to substitue a player in both team roles.
Brno Communication Agent
Křištof, Jiří ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
The aim of this thesis is the implementation of a communication agent, which provides information about Brno. The communication agent uses three - tier architecture . For the question answering , machine learning and neural network techniques are used . User tests determined the success rate 84 %. 58 % of the primary users were satisfied with the system. Main benefit of the work is facilitating the retrieving of information about Brno for its residents and visitors .
Machine Learning for Question Answering in Czech
Pastorek, Peter ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
This Master's thesis deals with teaching neural network question answering in Czech. Neural networks are created in Python programming language using the PyTorch library. They are created based on the LSTM structure. They are trained on the Czech SQAD dataset. Because Czech data set is smaller than the English data sets, I opted to extend neural networks with algorithmic procedures. For easier application of algorithmic procedures and better accuracy, I divide question answering into smaller parts.
Big Data Processing in Industry 4.0
Stredánsky, Dávid ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
Main goal of this thesis is to create application for industrial big data processing. Final application uses bearing vibration data. The application's design is inspired by Lambda architecture for big data processing. The application monitors data recieved from sensors in real time and enables periodic batch processing. Known methods from bearing condition monitoring, such as root mean square, deviation or skewness extraction are used in batch processing. Data prediction method Prophet is tested out in this thesis. Final web appli- cation is written in the Python language with the use of Dash framework and results are stored in MySQL database.
Low-Resource Neural Machine Translation
Filo, Denis ; Fajčík, Martin (referee) ; Jon, Josef (advisor)
This thesis deals with neural machine translation (NMT) for low-resource languages. The goal was to evaluate current techniques by using the experiments and suggest their improvements. The translation systems in this thesis used the  neural network transformer architecture and were trained by the Marian framework. The selected language pairs were Slovak with Croatian and Slovak with Serbian. The subjects of the experiments were the transfer learning techniques and semi-supervised learning.
Static Analysis of CodAL Language Source Code
Fajčík, Martin ; Přikryl, Zdeněk (referee) ; Hynek, Jiří (advisor)
The goal of bachelor's thesis is to design and implement extensions devoted to source code static analysis and automatic corrections used in CodAL language editors. This form of analysis is convenient e.g. for the source code semantic checks. The thesis consists of theoretical and practical part. Role of the theoretical part is to overview with extension development related to Eclipse platform, especially with the CodAL language editor, CodAL language itself and to define problems of this language which are suitable to be solved on the static analysis level. Practical part includes specific implementation details of the particular static analysis elements and automatic corrections. These extended CodAL language editors are available in integrated development environment Codasip Studio based first and foremost on the Eclipse platform and project CDT. Codasip Studio has been developed by company Codasip Ltd. in collaboration with Lissom research team.

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