National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Reinforcement Learning for Starcraft Game Playing
Chábek, Lukáš ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
This work focuses on methods of machine learning for playing real-time strategy games. The thesis applies mainly methods of Q-learning based on reinforcement learning. The practical part of this work is implementing an agent for playing Starcraft II. Mine solution is based on 4 simple networks, that are colaborating together. Each of the network also teaches itself how to process all given actions optimally. Analysis of the system is based on experiments and statistics from played games.
Reinforcement Learning for Starcraft Game Playing
Chábek, Lukáš ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
This work focuses on methods of machine learning for playing real-time strategy games. The thesis applies mainly methods of Q-learning based on reinforcement learning. The practical part of this work is implementing an agent for playing Starcraft II. Mine solution is based on 4 simple networks, that are colaborating together. Each of the network also teaches itself how to process all given actions optimally. Analysis of the system is based on experiments and statistics from played games.

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