National Repository of Grey Literature 151 records found  beginprevious42 - 51nextend  jump to record: Search took 0.00 seconds. 
Mobile Application for Robotic Arm Programming
Jurka, Vojtěch ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
This thesis describes the design and creation of a system which controls and programs a robotic arm through a mobile application. The system consists of an Android mobile application and a server. The server is implemented like a Python script to process the app communication and then send instructions to the robotic arm. This approach makes it easy to use one mobile device to control several robots independently.   This solution enables the user to control and program the robotic arm in real time using intuitive control elements and to create and edit applications for the robot. All through his mobile device. The programs for the robot are created with the methods of visual programming directly in the mobile application. This way of robotic arm control contributes to the accessibility of these devices to the less professional public, which could utilize these devices.
Augmented Reality for Desk Games
Bačovčin, Juraj ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis deals with the realization of a chosen board game for an interactive table. The goal is to design, implement and test a new user-friendly user interface of the game application without losing any key aspects defining board gaming. The resulting program is executable on the ARTable3 workspace capable of projecting any image onto the touch table and capturing real-time events from its surface. It has undergone proper functional and usability testing, making it possible to consider it fully functional and ready for any expansions proposed in the final sections of this document.
Projected User Interface - Board Game
Kaisler, Vojtěch ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
The thesis brings a project and an implementation of an interactive board game. The implementation can be divided into a detection part and a projection part. Detection, realized by an infra-red camera, serves as a means for recording players' responses. The players interact with the game through simple hand gestures. Projection screens a game plan, which includes the players' figures, on the table with the help of a data projector. The game chosen for projection is a role-playing game Dungeons & Dragons.
Automated Testing of User Interfaces
Meluzín, Vojtěch ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
The main theme of this thesis is automated testing of graphical user interfaces for the system ARTable, created using the ROS framework. My solution to this problem is an extension for a testing tool. The extension named ARTBot allows simulating user interaction. Its use can be combined with a testing tool to automate testing of garafical interface of ARTable applications. The thesis contains the design, description of the implementation and methods of testing the ARTBot.
Augmented Reality for ARTable and See-Through Glasses
Adam, Róbert ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
This Bachelor Thesis was created during study at the Faculty of Information Technology at Brno University of Technology. The thesis is focused on augmented reality using Game Engine Unity and ARTable system. The theoretical part contains history and augmented reality usage. Then it is defined what augmented reality is and how camera tracking works in a real world. In a practical part the thesis is focused on integration of Vuzix glasses in to Unity. The application is able to draw information about objects placed on table differently according to information obtained from ARTable. The thesis describes design and implementation details about the created application. The final part of the thesis includes test results and conclusion.
Multi-User Cooperation in Augmented Reality on iOS
Jurczyk, Adam ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
The aim of this work was to create a solution that would allow multiple users to cooperate in a shared Augmented Reality environment. The proposed solution enables users to interact and edit a 3D scene in real time. Thesis touches on the subject of how a user interface should look like to assist with synchronization of devices in the shared scene. It also describes a system for user permission and action conflict resolution when dealing with virtual object interaction. A hybrid peer-to-peer architecture is designed to facilitate communication between individual peers. The solution is based on the iOS platform and uses the new functions available in the ARKit 2 framework. The resulting application is used to demonstrate and evaluate how the designed systems perform during multi-user cooperation. The designed solution can be used as a basis for an application that presents work from a designer to a client with the ability to get expressive user feedback in real time and in the intended physical environment.
User Interface for Efficient Corrections of OCR Output
Szepsi, Pavol ; Kapinus, Michal (referee) ; Hradiš, Michal (advisor)
The aim of the present bachelor thesis was to design and implement a web user interface for checking and correcting OCR outputs which will be suitable for mobile and touchscreen devices. The user interface uses the OCR output variants that the user can use to modify the recognized text. The interface is implemented in JavaScript using the Vue JS framework. XAMPP package is used for the server part. The tool Axios is used for communication between the user interface and the server. The created interface allows users to quickly and easily correct the OCR outputs, either on a computer or on a mobile device.
Portal Game for Microsoft HoloLens
Bandik, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Goal of this work is to create an adaptation of computer game Portal for device Microsoft HoloLens. Required application should be able to demonstrate concept of the game in real environment. Next important requirement was to move interface of whole application to real space. The result is native application for Universal Windows Platform, which converts game mechanics and models of game Portal from computer 2D space to real 3D space. In the main part, user is set to the role of an player of logical puzzles, in which he is using gestures for manipulating with holograms or activation of several mechanics. Second part opens possibility to recreate real space by inserting virtual objects. By their logical layout, user can create different solvable puzzles directly in space, in which he is located. Created application effectively uses augmented reality and possibilities of Microsoft HoloLens device for presentation of main concept of game Portal.
Smart Home: Digital Thermostatic Valve Controlled via WiFi
Bednařík, Radim ; Kapinus, Michal (referee) ; Materna, Zdeněk (advisor)
This bachelor thesis deals with the design and creation of a prototype smart thermostatic valve head controlled via WiFi, created by modifying a cheap digital valve head eQ-3 N. And creating a system that would support the control of these valve heads and would allow the user to enter requirements using a graphical interface. The theoretical part deals with a survey of the current market of thermostatic valve heads offered, methods of heating control using control algorithms and modules for use in modifying the valve head. The practical part describes how to modify the valve head and the implementation of the control system. Part of the work is performing several tests to verify the correct behavior of the heating control of the created thermostatic valve head.
Doors Opening for PR2
Senčuch, Daniel ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
This thesis aims to explore possibilities of door opening by the PR2 robotic platform based on information about the location and properties of the doors. This information must be obtained from another program that follows the protocol designed in this thesis. This thesis' effort should then produce a working program for the Robotic Operating System which - when run on the PR2 - is able to at least open doors in the direction from the robot and get the robot through them. The result has been successfully tested on the doors to the faculty robotic laboratory.

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