National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Procedural Generation of Voxel Models
Hypeš, Tomáš ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with procedural generation techniques and its use in the creation of voxel models. The techniques that have been used are Perlin Noise, Voronoi diagram, L-systems etc. This knowledge is then used to create a world generator for computer game with open world. This game provides players with the ability to modify this world and use its creativity, for example, in building construction. The game, however, will not give to the player all options for free, but for example for build, he or she will first have to find and mine the material. The game has been written in programming language C++ with the use of libraries Boost, SDL and OpenGL.
Web Application for Editation and Visualization of Borders
Hypeš, Tomáš ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
This thesis is about design and creation of an application for visualization of village borders and other territorial units and borders of areas, which are defined with them. First, transfer of borders options from OSM database and transfer from register RÚIAN are described. Then the thesis describe the application for visualization and editation this borders with ability to define own areas.

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