National Repository of Grey Literature 7 records found  Search took 0.01 seconds. 
Terra-Settler Space Real-Time Strategy
Meduna, Lukáš ; Pilát, Martin (advisor) ; Ježek, Pavel (referee)
Terra-Settler is a real-time 3D single player space strategy game. Main focus is on economic simulation, whitch is necessary for achieving game goals. Different scenarios (e.g. conquering planet) are used in game. It is necessary to expand and colonize surrounding planets to achieve victory. API for arti- ficial intelligence is included in the game with sample implementation. This game is multi-platform with support of some mobile platforms. 1
Multiagent Support for Strategic Games
Válek, Lukáš ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This thesis is focused on design of framework for creation an articial opponents in strategy games. We will analyze different types of strategy games and artificial intelligence systems used in these types of games. Next we will describe problems, which can occur  in these systems and why agent-based systems makes better artificial opponents. Next we will use knowledge from this research to design and implement framework, which will act as support for creating an artificial intelligence in strategy games.
Real-time strategy with an interface for artificial intelligence
Červinková, Kateřina ; Pilát, Martin (advisor) ; Gemrot, Jakub (referee)
This thesis focuses on a real-time strategy called Skillegy, which, in contrast to the majority of games of similar kind, uses only one type of unit. However, these units have certain abilities whose levels can increase depending on their actions or using upgrading in buildings. The game can be played by multiple players over network and it includes an interface for an artificial intelligence with example implementation that can be used instead of a human opponent. The game is created in the Unity engine with use of the C# language and the .NET Framework. 1
Interconnection of Recent Strategic Games with Multi-Agent Frameworks
Válek, Lukáš ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This thesis is focused on design of framework for creation an articial opponents in strategy games. We will analyze different types of strategy games and artificial intelligence systems used in these types of games. Next we will describe problems, which can occur  in these systems and why agent-based systems makes better artificial opponents. Next we will use knowledge from this research to design and implement framework, which will act as support for creating an artificial intelligence in strategy games.
Terra-Settler Space Real-Time Strategy
Meduna, Lukáš ; Pilát, Martin (advisor) ; Ježek, Pavel (referee)
Terra-Settler is a real-time 3D single player space strategy game. Main focus is on economic simulation, whitch is necessary for achieving game goals. Different scenarios (e.g. conquering planet) are used in game. It is necessary to expand and colonize surrounding planets to achieve victory. API for arti- ficial intelligence is included in the game with sample implementation. This game is multi-platform with support of some mobile platforms. 1
Wildmen: strategická hra v terraformovatelném světě
Ressler, Filip ; Ježek, Pavel (advisor) ; Brom, Cyril (referee)
Title: Wildman: A real-time strategy game with world terraforming features Author: Filip Ressler Department / Institute: Department of distributed and dependable systems Supervisor of the bachelor thesis: Mgr. Pavel Ježek, Ph.D., Department of distributed and dependable systems Abstract: Nowadays real-time strategies are based on the conflict of enemy fractions, where the armies of the players fight against each other. However, these strategic games do not have a unit which would represent the player on the battlefield. A unit which would have the power to alter the landscape or use powerful attack against the enemy forces, but a unit which loss would mean defeat for its player. In this thesis we present a 2.5D real-time strategy using the C# language and .NET Framework, which can be played with other players over the network. This game focuses on the abilities of the critical unit representing player, its attacks and abilities to alter terrain. This project allows simple modification of the game or addition of a new content by editing XML files, files with C# code and image files. Keywords: Real-time strategy, multiplayer game, map terraformation, modifiable game
Indie Game Development
Zachariáš, Michal ; Šolony, Marek (referee) ; Kajan, Rudolf (advisor)
This master's thesis deals with development of indie game - independently-developed game. It describes important moments in computer games history. It clarifies terms like golden age of video arcade games and video game crash of 1983. Further it explains history and origin of indie game phenomenon. It describes some of the differences between independent and commercial game development. In next chapter it presents some game engines which are suitable for independent game development. And in the last chapter it describes the design and implementation of game engine and game running on it.

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