National Repository of Grey Literature 124 records found  1 - 10nextend  jump to record: Search took 0.02 seconds. 
Circuit Theory and Vizualizations
Molík, Petr ; Kaluža, Vlastimil (referee) ; Kunovský, Jiří (advisor)
This Bachelor thesis is concerned with modern method of interpretation and presentation of the Circuit theory. Clearly illustrates and with applied tests demonstrates theory, which is learned in Circuit theory subject, part of Bachelor's degree study program on Information technology on Brno University of Technology. Thesis consists of short introduction into method of visual education, main elaborated topics and description of prepared information system, which cover whole project. Thesis ends with system evaluation and usage of topics for students and references by students, they have already used described project.
Animated Graphics Model
Mikšaník, Martin ; Kučiš, Michal (referee) ; Zemčík, Pavel (advisor)
This bachelor’s thesis deals with demonstrations of infrequently used optical phenomena in computer graphics, specifically fluorescence and dispersion of light. The work also proposes a different approach at working with light, material and its rendering. The resulting design is implemented in the attached interactive demonstration program.
Diploma work
Němec, Jakub ; Magid, Václav (referee) ; Mikyta, Svätopluk (advisor)
The aim of my work is to reflect expression coincidence that reflects the theoretical basis of cellular automata and quantum mechanics. I think that art should point to examples of accurate knowledge and in this way spread among potential viewers. This is how I try to get closer to the subjective utopian society WERP-VEGA. I am not entirely convinced that fine arts can change the political situation or address fundamental civilization complications, but I believe that art is able to predict freely one of the possible scenarios of the future because one is only able to do what he can imagine.
Rigid Body Simulation
Leitner, Denis ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This thesis deals with rigid body physics simulation in real time. It describes basic methods for collision detection between convex polyhedra, solving collisions and simulation of rigid body dynamics used in game development. Work also describes design and implementation of rigid body simulator written in C++ using OpenGL for rendering.
Modelling Particles in the Electromagnetic Field for High School Physics Course
Mudrík, Samuel ; Vašíček, Zdeněk (referee) ; Kaštil, Jan (advisor)
This bachelor thesis is about creating of educational tool - software program able to simulate influence of electromagnetic force on subatomic particles. First part contains requested attributes, it is followed by overview of existing solutions, specifications analysis and detailed description of development and implementation. In the last part there is summary of results and positives of this work.
Skeletal Animations Library
Maliňák, Jan ; Chlubna, Tomáš (referee) ; Vlnas, Michal (advisor)
Main objective of this thesis is designing a physical based solution to generating skeletal animations. This allows both micro adjustments of animation in realtime and dynamic generation of character's movement without previous preparation of animation for given specific purpose. Created module for Unity game engine uses angular velocity to rotate bones of skeleton, rather than evaluating animation curve for specific time. The calculation is done by generating muscle forces, calculating torque and applying resulting angular acceleration of each bone. After specifying a target in one of its forms, the animating system will start moving with linked skeleton and will try to approach given target.
Physical Simulation in Graphics Scene
Javorka, Marián ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.
ESP/ESC Impact to Behavior of Vehicle
Weigel, Filip ; Mrázek, Vojtěch (referee) ; Strnadel, Josef (advisor)
This bachelor thesis focuses on active safety - ESP. System ESP greatly improves stability of vehicle while turning. The thesis analyses modelling, brake functionality, subordinate systems of ESP - ABS and ASR, physical forces and phenomenons, model example, analysis of problem, design of model, implementation of model and experiments evaluation of implemented model in UPPAAL enviroment. The goal of the thesis is to prove that ESP system helps to stabilize vehicle while turning by simulation of vehicle model. Results are presented in well-aranged graphs side-by-side. It is possible to analyze the behaviour of vehicle while turning with ESP or without ESP.
Automatic Generation of the Tests from High School Physics
Krásný, Kamil ; Šimek, Václav (referee) ; Kaštil, Jan (advisor)
The goal of this bachelor's thesis is analysis, concept and implementation of the system for automatic generation of the tests from high school physics. This system will run in a real traffic. The main task of the aplication is to provide teachers a place where tests can be created and printed and tested by students. The system uses web technologies as HTML, CSS, PHP, MySQL and JavaScript
Mechanical/Physical Simulation of Solid Objects
Bureš, Jaroslav ; Maršík, Lukáš (referee) ; Široký, Adam (advisor)
This work deals with simulation of launching a golf ball. Here are described simulation techniques which can be used for computer simulations. In addition, physical laws are discussed, that need to be understood to create a valid golf ball launch model. These include aerodynamic laws for calculating ball's flight trajectory, as well as events occurring while ball moves on the ground. After this is analyzed implementation of the program using C++ and OpenGL graphics library. The work is completed with comparison of measured simulation results with analytical solution and values of other applications.

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