National Repository of Grey Literature 93 records found  1 - 10nextend  jump to record: Search took 0.03 seconds. 
City Library, Lausanne
Turčan, Andrej ; Křikavová, Iva (referee) ; Koleček, Ivan (advisor)
Project for the new houses of city library and mediatheque, solves the concept of redesigning the old industry area Sevelin in the city of Lausanne, Switzerland. Here should the new social and education district takes place, what brings a new metropolitan lifestyle. Two objects of library and mediatheque end up the rows of rational city grid at this platform. They define the new open space in between as a new entrance area on the platform Sevelin. It becomes also the extension of library activities to the urban space. Here also the new metro station takes place. Concept of the library – “house in house, city in the city” creates the group of three volumes situated under one roof. The houses of adults’ library, youth library and administration define two atriums in between. Here the life of the whole building meets together. Volume of mediatheque steps up the row and shows the new direction of our culture and media.
Cholín publication
Krejčová, Kristýna ; Franta, Jiří (referee) ; Macháček, Mikuláš (advisor)
In short, my aim of this work is to introduce a unique place connected with my childhood – Cholín – by the media of comics and to outline its unusual social structure. I am trying to achieve this goal differently than by collecting data and structuring them. Instead of that, I create stories based on reality. My inspiration comes from oral narration and literary sources that have been published by members of the Cholín community. In parallel, I work with a local urban legend named Kvakev which is becoming a central figure. With her help, the comics are changing into a fictional document balancing between reality and imagination.
Comic Strip Generator - Mashup
Krutiš, Tomáš ; Svoboda, Pavel (referee) ; Kajan, Rudolf (advisor)
This Bachelor thesis describes a creation of a web application, in which can user create and save comics. As a sources of images are used web services, which provide images via their API. This application is mashup. The work describes applied technologies, design of web application and shows the implementation of some parts of the application.
Comics Camera for Android
Štefl, Lubomír ; Herout, Adam (referee) ; Szentandrási, István (advisor)
This bachelor`s thesis deals with the design and implementation of the application Comics camera in real time. The application is designed for mobile device with Android operating system. The thesis describes basic operations with Android, way of working with the OpenGL ES 2.0 library, the possibility of image processing and using this library in the application. The result of thesis is an application for Android platform, which will display Comics camera in real time with the comics effect. After taking a picture the application saves it to the device memory.
The Princ and the Gardener
Poljaková, Terézia ; Ryška, Pavel (referee) ; Lungová, Barbora (advisor)
The bachelor's thesis, which is a comic called The Prince and the Gardener, is inspired by the symbolism of transition and research into the queer ecology. Queer Ecology can be understood as a link between queer theory and critical environmentalism. Queer ecology aims to combat any divisions, such as the imaginary boundaries between our body and outside environment, humans and non-human animals, masculine and feminine or life and not life. In this text, my aim is to find and expand the connections of queer theories with the natural sciences as well as with my own work.
Soloomons Daughters
Brůčková, Kamila ; Prokůpek, Tomáš (referee) ; Rathouský, Luděk (advisor)
The Solomon's daughters comic brings a new concept to the topic of witch-hunting. It is situated in the period before and during World War II, consciously working with associations with the time that is only mediated by literature and film to most people these days. Although some topics concerning humanity and cruelty are still emerging, we perceive this period with a certain distance and a comprehensive evaluation. And precisely because of how clear and familiar the facts are, we can now afford to work with the environment and that time mostly as a backdrop that offers us certain opportunities for story development and aesthetic integrity.
Automatic Comics Generator
Holec, Pavel ; Chudý, Robert (referee) ; Herout, Adam (advisor)
The subject of this thesis is an implementation of program that enables automatic generation of a comics page from input comics text. It also discusses various techniques of image processing and implementation of graphical filters that can transform a photograph into a drawing or another artistic picture.
City Library, Lausanne
Jašek, Jiří ; Sedlák, Jaroslav (referee) ; Koleček, Ivan (advisor)
The main issue when designing libraries of Lausanne was an environment in which the library is located. The city is relatively steeply sloping from the Lac Léman and because they offer interesting views of the lake from many places in the city. In this system, when the views are oriented south toward the lake, is a territory that differs in structure from the rest of the city. The valley in which the river flowed Flon in the 19th century were filled on a flat surface vzikly industrial buildings with rational structure that crossed the railroad.
Lock
Čech, David ; Motal, Tomáš (referee) ; Vaněk, Vojtěch (advisor)
The bachelor's thesis combines an artist's comic book and a gamebook. Following the example of classic gamebooks, the narrative is divided into numbered segments between which the player chooses. Thematically, the work focuses on architecture, especially on the interiors and their interconnection with the selected objects. In this case, the individual segments correspond to the specific physical spaces of the illustrated building. The work contains a minimum of text and the main part of the information is communicated through the image. The output of the bachelor's thesis is a paper version of the artist's interactive content. The main part of the content is a series of consecutive illustrations. Using the numeric navigation, the player can move between pages and thus compose a picture of the situation that the story part of the work presents. The aim of the work is the creation of an artist's interactive comic book, that is not based on the text, but lets the player interact directly with the visual environment.
Semiotics of Comics. Communication of text-image media.
Arndt, Tereza ; Fišerová, Michaela (advisor) ; Michalovič, Peter (referee) ; Bílek, Petr (referee)
Semiotics of Comics. Communication of text-image media. Abstract This dissertation thesis focuses on the ways in which comics transfer messages and what tools they use in a communication situation. The hypothesis of the work consists in the assumption that the comics in the process of communication works with specific and at the same time medially shared means. These procedures are viewed from a philosophical and empirical (artistic-scientific) point of view. Following the analysis of the way of handling certain types of signs within the framework of visual-text works of art, the concept of compon, which means composed placement of a figure, will be introduced and described. The large part of the work is devoted to this term and, in a broader sense, it also represents evidence of that paradoxical specific and shared style of communication of audiovisual media. Attention will be paid to the description of the comics code and principles that participate at various levels in the constitution of comics works, their form and the character of the narrative. The theoretical basis is represented by the works of Roland Barthes, Umberto Eco, Jurije Lotman, W. J. T. Mitchell and Hilary Chute. Keywords: comics, code, imagetext, compon, Yuri Lotman, comunication

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