National Repository of Grey Literature 1 records found  Search took 0.00 seconds. 
Framework Unreal Editor – its properties and usage for creating a 2D game
Zelinka, Zbyněk ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This bachelor thesis describes the game engine Unreal Engine 4. First, it explains the con-cept of this increasingly popular software archetype and the chosen representative is placed in the context of similar alternatives. The reader is then introduced to its development envi-ronment, basic principles and the Blueprint programming language. Individual steps are demonstrated in the development of a simple 2D application, from foundation to export of a standalone game.

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