National Repository of Grey Literature 28 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Visualisation of Atmospheric Phenomena in Terrain
Olexa, Jan ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to design and implement a graphic application displaying atmospheric phenomena in terrain, such as rain or fog. The program is written in C++ language and uses the OpenGL library, version 4.0.
Interactive Building Game with OpenGL
Klepáčková, Karolína ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
The goal of this thesis is implementation of interactive LEGO like building game using OpenGL. Aplication allows to create models using bricks which color and type can be changed. Created models can be saved or loaded. Each brick of a designed model has its own combnation of type and color. The output is number of bricks of each combination which occurs in application. This enables to realize the designed model. The final implementation is realized via C++ programming language extended with libraries.
Comparison of Shadow Methods
Kiss, Marcel ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
This thesis talks about comparison of shadow casting techniques within a scene. In the theoretical part, it describes and compares possible solutions of shadow casting and more detailed about Shadow Mapping and Shadow Volumes, which are among the most commonly used real-time shadowing techniques. The main part is about design and implementation of these two shadow methods using the OpenGL library. In the measurement part it compares methods based on measured values. The outcome of my measurements can be found in the final part of my thesis.
Interactive Application for Spatial Thinking Training
Mladý, Jakub ; Lysek, Tomáš (referee) ; Tóth, Michal (advisor)
This thesis focuses on the creation of an application that improves logical and spatial thinking. It describes the design, choice of logic games and their following implementation. As the logic games two variations of 3D Tic-Tac-Toe and 3D shape recreation were chosen. The application was implemented in the C++ language using the OpenGL graphics library.
Path Tracing on GPU
Novák, David ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
The aim of this bachelor's thesis is an implemetation and following acceleration of Path Tracing algorithm. This algorithm will be implemented on the GPU using OpenGL. Above rendered scene will be built Octree data structure. Then the acceleration, which was achieved using this data structure, will be measured.
Survival Game in Procedurally Generated World
Macháček, Luboš ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
Project is about developing a 3D computer game using procedural generation for game world creation. The development includes a game engine which powers the game. Various experimental approaches and mechanics are used during the development to find out their usability in practice.
Graphics Intro 64kB Using OpenGL
Marek, Jan ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis deals with the creation of a graphics intro with a limited size. It deals with methods used for its creation. The thesis describes methods used for reduction of size of executable files. Among them for example the use of prcedural generation and the use of exe packers. The created graphics intro has a size smaller than 64 kB.
Vulkan Rendering Plugin for VRUT Software
Káčerik, Martin ; Tóth, Michal (referee) ; Kobrtek, Jozef (advisor)
The master’s thesis submitted deals with realtime rendering of three-dimensional CAD data using Vulkan API. The thesis also covers possibilities of connecting the API with VRUT, complex solution for renderig developed by ŠKODA AUTO a.s. Design of such connection is presented in form of Vulkan rendering plugin for VRUT application. Performance of the designed module is compared with another rendering module, based on different rendering technologies.
Creation and Demonstration of Assets for VR Application
Zouhar, Marek ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with the concept of virtual reality, its history, present-day possibilities and available devices and technologies for virtual reality and ways of creating assets such as models, textures and animations for virtual reality applications. The practical part of this work deals with design and creation of three-dimensional models, textures, animations and environment for use in interactive application in virtual reality and also with design and creation of such application to demonstrate their use.
VR Interactive Application
Novotný, Miroslav ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to learn about virtual reality and the aspects of the development for this platform. The next goal is to find well suited development environment for the application and test the capabilities and limits of them both. The thesis will be completed by designing, implementing and then testing the aplication using knowledge learnt.  

National Repository of Grey Literature : 28 records found   1 - 10nextend  jump to record:
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3 Toth, Miroslav
3 Tóth, Miroslav
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