National Repository of Grey Literature 17 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Photorealistic Rendering
Vlnas, Michal ; Lysek, Tomáš (referee) ; Zemčík, Pavel (advisor)
This thesis describes proposal and implementation of a novel global illumination technique using  bidirectional path tracing with multiple importance sampling. In the first part, basic informations and techniques are described to explain photorealistic graphic principles. Also, often used methods solving global illumination are shown. The following part summarizes current state of development. Last two parts are focused on mathematical derivation of the bidirectional path tracing and implementation itself using the CPU.
Atmospheric Efects in WebGL
Brydl, Jaroslav ; Lysek, Tomáš (referee) ; Starka, Tomáš (advisor)
This thesis deals with the simulation and rendering of atmospheric effects in WebGL using Three.js application interface. The principles of functioning and implementation of the effects of altering day and night, clouds, snow,  rain and shadows are described. Effects are mostly implemented with GLSL shaders that allow easy use across different platforms.
Procedural Track Generator
Ončo, Michael ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis deals with procedural generation of an obstacle course for a game in which the player has to overcome these obstacles. It researches suitable ways of generating such course. Within the scope of this research the thesis studies basic traits of noises and grammars. Furthermore it mainly focuses on grammars, L-systems and their attributes. Output of this bachelor's thesis is an application generating the obstacle course, visualizing its geometry using OpenGL and enabling movement through it.
System for Management and Selection of Photos
Blažek, Tomáš ; Lysek, Tomáš (referee) ; Zemčík, Pavel (advisor)
The goal of this bachelor thesis was to create a system for management and selection photos, that should allow users to effectively search in a large number of photos. Criteria of selection include search by elements occurring in the photo, address of place and date of creation photo. Final result is the system implemented in Python language using open source neural network implemented in C language.
Brittle Body Simulation
Chlubna, Tomáš ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
Brittle bodies differ from the rigid ones in the possibility of shattering into small pieces according to the laws of physics. The brittle body simulation therefore uses principles of a general rigid body simulation and requires solutions to the other problems related to object decomposition into fragments and involving these fragments of the original object in the simulation. Description and evaluation of the possible solutions to this problem and a proposal with a reference implementation of such simulation are the goals of this thesis.
WebGL2 Renderer in WebAssembly
Režňák, Pavel ; Lysek, Tomáš (referee) ; Starka, Tomáš (advisor)
This thesis is focused on fast rendering of the 3D scene in a web browser with usage of modern technologies, for instance WebGL and WebAssembly. In this thesis you will find out how to compile an application which was written in C++ language into WebAssembly via Emscripten compilator and how to insert this code into a web page. Futhermore, you will find out how to communicate between C++ language and JavaScript, how to call functions, create instances and how to share memory between them. During design of a rendering core you will learn a few methods how to improve rendering performance. In the end the performance of this technologies is compared.
Interactive Application for Spatial Thinking Training
Mladý, Jakub ; Lysek, Tomáš (referee) ; Tóth, Michal (advisor)
This thesis focuses on the creation of an application that improves logical and spatial thinking. It describes the design, choice of logic games and their following implementation. As the logic games two variations of 3D Tic-Tac-Toe and 3D shape recreation were chosen. The application was implemented in the C++ language using the OpenGL graphics library.
3D Game World in OpenGL
Buchta, David ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
Focus of this master's thesis is a study of modern techniques in computer graphics and designing and developing custom application based on which could be developed new game engine. In this thesis are highlighted techniques for creating large terrains, advanced shadows, physically based sky rendering and drawing large set of objects. Finally, performance testing of these modules is performed.
3D Game in Unity with Music Analysis
Majcher, Marek ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and procedural generation of graphics. The main goal was to create a working game that would demonstrate music analysis in an appropriate way using procedural generation of graphics. Important graphical medium, that collaborates on final graphical effect, are various graphic shaders that mold final audiovisual effect thus making it interesting for the player.
Photorealistic Rendering
Melcer, Pavel ; Lysek, Tomáš (referee) ; Zemčík, Pavel (advisor)
This bachelor thesis deals with the realistic rendering of 3D  scenes, which describes the procedures leading to the photorealistic image. First are mentioned ways to definition objects, how the scene is rendered on screen, the types of light source and surface characteristics of materials. The work is also a description of the local shading model, optical phenomena and the methods used to realistically display (raytraycing, pathtraycing, radiosity and photon mapping). Next part mentions the reason for choosing the topic and description of implementation methods raytraycing and photon mapping.

National Repository of Grey Literature : 17 records found   1 - 10next  jump to record:
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2 Lýsek, Tomáš
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