National Repository of Grey Literature 141 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Comparison of Databases Systems for the Registers Digitalization
Rešovský, Martin ; Rozman, Jaroslav (referee) ; Kočí, Radek (advisor)
This paper presents comparative analysis of relational and object-based database systems over firmly specified data set gathered by registers digitalization of wedding and death records. Data were processed by chosen representants of theirs categories Db4o and PostgreSQL. Data model was created and described for both databases. Evaluation was made on the base of comparison of theoretical foundations, implementation and results of performance tests of the databases on test dataset equivalent to original sample. By carried out research, we found out, that relational model has stronger theoretical foundations, much better support and administration, and is more efficient. On the other hand, object-based approach models database much more naturally and preced construction complications. Main result is, that relational database model appears to be more efficient and preferable, and therefore, with gained knowledge, we can state, that it has better preconditions for effective processing of death and wedding historic records.
Interconnection of Recent Strategic Games with Multi-Agent Frameworks
Válek, Lukáš ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This thesis is focused on design of framework for creation an articial opponents in strategy games. We will analyze different types of strategy games and artificial intelligence systems used in these types of games. Next we will describe problems, which can occur  in these systems and why agent-based systems makes better artificial opponents. Next we will use knowledge from this research to design and implement framework, which will act as support for creating an artificial intelligence in strategy games.
Strategic Game Based on Multiagent Systems
Knapek, Petr ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This thesis is focused on designing and implementing system, that adds learning and planning capabilities to agents designed for playing real-time strategy games like StarCraft. It will explain problems of controlling game entities and bots by computer and introduce some often used solutions. Based on analysis, a new system has been designed and implemented. It uses multi-agent systems to control the game, utilizes machine learning methods and is capable of overcoming oponents and adapting to new challenges.
iOS Application for Mapping of Gastronomic Services
Martinů, Michal ; Kočí, Radek (referee) ; Hrubý, Martin (advisor)
This bachelor thesis contains design and implementation of application for iOS operating system. Also, it focuses on the description of current technologies used to create an application and the current state of completed solutions. Design, implementation and testing of the application are made thanks to the aforementioned knowledge. The final application allows users to view nearby gastronomic facilities. Contents of the application is created by the users themselves.
iOS Application for Pokemon's GO Players Community
Pihrt, Patrik ; Kočí, Radek (referee) ; Hrubý, Martin (advisor)
Pokémon Go is one of the most successful mobile game applications ever created. The game is supported on Android and iOS platforms. This bachelor's thesis describes the way of finding out certain type of information from game's screenshot. Those screenshots are inserted to the application by user, datas are calculated and Pokémon's individual value is known and showed. Results are saved and can be seen anytime. The application provides the newest gaming information.
High-Level Petri Nets Interpreter in Python
Grigorev, Danil ; Kočí, Radek (referee) ; Janoušek, Vladimír (advisor)
This work is targeting a goal of implementing a high level Petri net interpret in Python. The implementation is based on SNAKES library. The final product is capable of executing and visualising Petri nets, created by user. The simulator is based on distributed systems theory and is executed in real-time. The end user is able to experience a simple and human-friendly API, made for creation and execution of High-Level Petri Nets.
IoT with Reconfigurable Nodes in Python
Pitko, Erik ; Kočí, Radek (referee) ; Janoušek, Vladimír (advisor)
The main goal of this thesis is creation and implementation of monitoring software for reconfigurable ESP32 nodes equipped with the existing operating system MPOS. This system is then used to solve specific task. The monitoring system is capable of loading, activating and maintaining applications written in MicroPython language that is running on these nodes. Nodes can communicate with other applications using the MQTT broker.
Code Generation from Object Oriented Petri Nets
Fryč, Tomáš ; Janoušek, Vladimír (referee) ; Kočí, Radek (advisor)
This thesis describes modeling systems using Object Oriented Petri Nets (OOPN) and design of mechanism which transforms this formalism into Java programming language. The first part of the thesis describes Petri Nets formalism, its extension to object orientaton and PNtalk language, which is specific implementation of OOPN. The next part deals with the mechanism that generates equivalent models in Java from models described by PNtalk, and describes how to simulate these generated models. The generator is designed to be easily expandable and the generated models can be easily modifiable.
Petri Nets Virtual Machine
Lapšanský, Tomáš ; Janoušek, Vladimír (referee) ; Kočí, Radek (advisor)
This bachelor thesis formally defines the Object Oriented Petri Nets. Then it designs concept of compilator and virtual machine for Object Oriented Petri Nets using PNTalk language. It uses PNTalk language. It describes implementation of virtual machine and compiler.
Containerization of Database Detectors
Oberreiter, Michal ; Kočí, Radek (referee) ; Smrčka, Aleš (advisor)
This thesis deals with containerization of command-line applications including containerization of existing tools for database content analysis. The thesis is a part of Testos platform, which aims at software testing automation. The goal was to design and implement a solution that would be both universally usable for command-line applications and at the same time flexible enough to accommodate database detectors and their specific requirements. Docker was chosen as the containerization platform, on which a management system was built. This system provides both a graphical user interface and an application programming interface. The result allows for easy application management and output retrieval. The primary contribution of this thesis is the streamlining and simplification of running command-line applications with specific dependencies. These features come in form of abstracting the underlying mechanisms and providing a graphical user interface.

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