National Repository of Grey Literature 51 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Calibration of Robotic Workspace
Uhlíř, Jan ; Veľas, Martin (referee) ; Kapinus, Michal (advisor)
This work is concerned by the issue of calibrating a robotic workplace, including the localization of a calibration object for the purpose of calibrating a 2D or 3D camera, a robotic arm and a scene of robotic workplace. At first, the problems related to the calibration of the aforementioned elements were studied. Further, an analysis of suitable methods for performing these calibrations was performed. The result of this work is application of ROS robotic system providing methods for three different types of calibration programs, whose functionality is experimentally verified at the end of this work.
Street View Mapping Using the Sensory Mobile Platform
Győri, Adam ; Kapinus, Michal (referee) ; Veľas, Martin (advisor)
The aim of this bachelor's thesis is to develop a web application that facilitates viewing of panoramatic photographies while having an optional map background. Application works for usage of surveyors, mainly for pasportization of buildings and grounds. Main aim of the application is to simplify inspection of recorded image data. Solution consists of visual display of view and creating of switchable map background.
Application for Microsoft HoloLens with Use of Mobile Phone
Stano, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
This thesis focuses on usage of Microsoft HoloLens head-mounted display for augmented reality and its connection and communication with mobile phone in order to control the hologram. Phone, which uses its motion and position sensors, such as accelerometer or gyroscope, to produce necessary data, represents a wireless controller. Based on this information hologram created by HoloLens is moved or rotated. Communication between devices is maintained through an internet connection. Two separate applications were implemented, each for one of the devices. Mobile app that sends data from sensors to the headset. HoloLens app that processes received data and controls holograms. The result is simple augmented reality game.
Portal Game for Microsoft HoloLens
Bandik, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Goal of this work is to create an adaptation of computer game Portal for device Microsoft HoloLens. Required application should be able to demonstrate concept of the game in real environment. Next important requirement was to move interface of whole application to real space. The result is native application for Universal Windows Platform, which converts game mechanics and models of game Portal from computer 2D space to real 3D space. In the main part, user is set to the role of an player of logical puzzles, in which he is using gestures for manipulating with holograms or activation of several mechanics. Second part opens possibility to recreate real space by inserting virtual objects. By their logical layout, user can create different solvable puzzles directly in space, in which he is located. Created application effectively uses augmented reality and possibilities of Microsoft HoloLens device for presentation of main concept of game Portal.
Model Train Controlled by Microcomputer
Kavánková, Iva ; Kapinus, Michal (referee) ; Zemčík, Pavel (advisor)
This bachelor thesis is about controlling model trains by camera. It deals with the analysis, design and implementation of the embedded system for modeling track management. The main part is image processing in real-time and following evaluation. Designed and realized product contains model railroad with sensor, which are controlled by open-source platform called Arduino Mega 2560 and microcomputer Rapsberry Pi 3 model B. Final system was implemented in programming language Wiring and scripting language Python.
Automated Testing of User Interfaces
Meluzín, Vojtěch ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
The main theme of this thesis is automated testing of graphical user interfaces for the system ARTable, created using the ROS framework. My solution to this problem is an extension for a testing tool. The extension named ARTBot allows simulating user interaction. Its use can be combined with a testing tool to automate testing of garafical interface of ARTable applications. The thesis contains the design, description of the implementation and methods of testing the ARTBot.
Multi-User Cooperation in Augmented Reality on iOS
Jurczyk, Adam ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
The aim of this work was to create a solution that would allow multiple users to cooperate in a shared Augmented Reality environment. The proposed solution enables users to interact and edit a 3D scene in real time. Thesis touches on the subject of how a user interface should look like to assist with synchronization of devices in the shared scene. It also describes a system for user permission and action conflict resolution when dealing with virtual object interaction.  A hybrid peer-to-peer architecture is designed to facilitate communication between individual peers. The solution is based on the iOS platform and uses the new functions available in the ARKit 2 framework.  The resulting application is used to demonstrate and evaluate how the designed systems perform during multi-user cooperation. The designed solution can be used as a basis for an application that presents work from a designer to a client with the ability to get expressive user feedback in real time and in the intended physical environment.
User Interface for Role-Playing Game on Interactive Table
Urban, Šimon ; Rozman, Jaroslav (referee) ; Kapinus, Michal (advisor)
The goal of this thesis is to create a user interface for the role-playing game Dungeons & Dragons for the interactive table ARTable. Two mutually communicating applications were used to achieve a suitable solution. The first is designed for an interactive table for players, the second is designed for desktop and serves for game management. The final applications have led to faster gameplay and shorter learning curve for new players. Interactive table could become a useful tool for playing this type of game.
Visual Programming of Robotic Tasks
Ling, David ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
The purpose of this thesis is to extend the functionality of ARTable system, which using Robot operating system (ROS). In this thesis, user interface was extended and now it is possible to create new or edit already created programs for PR2 robot using touch table. All extensions are implemented in Python using ROS and Qt frameworks. The extensions are fully functional and connected to the rest of the system.
Web User Interface for Visual Programming of Robotic Tasks
Vích, Štěpán ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
This bachelor thesis describes development, design and testing of the web user interface. This interface generates a robotic code for the PR2 robot and ARTable system, that is being developed on the BUT FIT. Interface is designed in the way that anyone could use it, for example less experienced programmer or even a person without technical experience. During the development stage, the visual programming is used to facilitate the program creation. In the implementation stage the visual programming platforms, such as Blockly, are used to facilitate the implementation.

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