National Repository of Grey Literature 125 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Personal Transport Information System
Smolka, Tomáš ; Ježek, Pavel (advisor) ; Parízek, Pavel (referee)
The aim of this bachelor thesis is to create an information system for small companies which are running a business in the field of the contractual passenger transport and which do not have an access to a suitable software solution for their business. This information system, which has arisen, provides the solution for a complete cycle of a transport order which starts with a formation of an order from a travel agency. In the next step, there is a realisation of the planned order which is processed by a driver and last step is a creation of an invoice for the travel agency. On the grounds of the fact that there are not almost any existent standards for the formats of the requested files in the field of the contractual passenger transport (for example: the orders, the invoices, etc.), all the inputs and the outputs of the system are solved by means of plug-ins. In the text part of the thesis, there is presented the operation of the contractual passenger transport company in details. In addition, there is an analysis of the the system draft and there is also examined the development of the system itself. This analysis is followed by a description of the implemented solution structure. In the theoretical part, there is executed an in-depth analysis of the internal processes which are performed by the company...
Pneumatic Circuit Simulator
Brožek, Pavel ; Ježek, Pavel (advisor) ; Dingle, Adam Thomas (referee)
In the thesis, we develop a pneumatic circuit simulator that can be used as a computational core of a larger pneumatic circuit simulation project. The simulator is designed to best reflect the needs of users who want to simulate simpler pneumatic circuits and for which professional commercial software is unavailable. Simulator of electric circuits SPICE was used as a reference model of a simulator. The simulator was implemented in C# as a library for .NET Standard 2.0. The simulator has been designed so that some of its parts can be replaced with better implementations without the need to change the simulator library, e.g. any linear equation system solver can be plugged into the simulator. A limited set of sample pneumatic components has been implemented for the simulator and the procedure for implementing new pneumatic components has been described in detail. A sample console application that can run circuit simulations of circuits defined with the use of special syntax in text files has also been created.
Templating system for email management and generation
Kumstýř, Josef ; Ježek, Pavel (advisor) ; Holan, Tomáš (referee)
The goal of this thesis was was to create a template engine that will replace and improve existing template engine used by e-shop The purpose of this system is template management and generating messages (HTML emails, SMS, etc.) from them. Part of the task was also to preserve the functionality of existing templates from the original template engine. The subject of this software solution is a template engine that uses RazorLight library and so its templates use C# language within Razor syntax. Because both original and new template engines have different syntax, part of the solution is also to create a translator from old syntax to the new one. In the text part of the thesis, we present at first the definition of a template engine. Next, we describe the original template engine including its shortcomings and limitations. We also present detail design, analysis, and development of the new template engine and syntax translator. In the end, we describe the structure of the new template engine and show how to run and use it locally. 1
UrhoRTS - Platform for Real-time Strategy Game Creation
Maděra, Karel ; Ježek, Pavel (advisor) ; Gemrot, Jakub (referee)
The development of Real-time strategy (RTS) games is a difficult process spanning many fields. The goal of this thesis is to create a platform to ease the development of 3D single player RTS games and to enable the use of C# language for plugin creation. Our platform enables users to create games as packages for the platform. Each package is defined by a single XML file, describing the contents of the package, which include 3D models, textures, animations, graphical user interface definitions and plugins. These plugins, created using the C# language, enable the game creator to create artificial intelligence for players, units, buildings and projectiles defined in the package. The platform also provides functions that can be used for creation of plugins. As a part of this thesis, we will create a showcase package to demonstrate the abilities of our platform.
PaunPacker - Texture Atlas Generator
Dokoupil, Patrik ; Ježek, Pavel (advisor) ; Pelikán, Josef (referee)
The goal of this thesis was to create an extensible application for packing textures into texture atlases, that could then be used in 2D game development. The extensibility lies in the possibility to create and import plugins, containing algorithms for packing, image processing, and metadata exporting. The ability to extend the application by means of plugins makes our application also suitable for testing of newly invented algorithms or for testing of custom variations of the existing ones. The software solution includes application with user interface that allows the user to create texture atlases and perform additional processing of the textures. Apart from that, we have also included several default implementations of some of the extensible components, namely: placement algorithms, image processing tools and metadata exporters. The concrete algorithms that are implemented in our solution are (among others): Bottom-left algorithm, Skyline algorithm, Guillotine algorithm and also a genetic-based algorithm. All of that can be used as a starting point when developing new plugins. In addition to generating texture atlases, our application can also generate meta- data, that can then be imported by supported game frameworks or libraries. The process of metadata serialization is also customizable, and so users...
Sorcerer's Struggle
Tóth, Gergely ; Gemrot, Jakub (advisor) ; Ježek, Pavel (referee)
This thesis deals with the design and implementation of a multiplayer run and gun game, which can be run on Windows, Linux and MacOS platforms. The thesis contains discussions about the gaming platforms and the most important components of the application and of a suitable world editor. Furthermore, the problems of map smoothing and dynamic image synchronization are explored and the last part addresses the design and functionalities of a matchmaking server. The result of the thesis is a two-dimensional game, with a complementing world editor and server. 1
GTTG - application for manipulation with train timetable diagrams
Sýkora, Jakub ; Ježek, Pavel (advisor) ; Rosa, Rudolf (referee)
Applications for organization of rail transport often contain visualization of traffic situations, referred to as train timetable diagrams. The goal of this thesis is to create a library that simplifies the development of such applications by providing graphical component which allows developers to implement their own custom train timetable dia- grams. The component, developed for .NET platform, utilizes 2D graphics library SkiaSharp for drawing and can be integrated into various GUI frameworks. The library features interactive rendered content of train timetable diagrams - for example, zooming in on specific areas of the content or clicking on visualized elements. The library also offers an easily extendable implementation of the basic train timetable diagram. As an example of our library utilization, we also developed a WPF application inten- ded for viewing train timetable diagrams of Czech railways. 1
Programming lessons
Hricko, Sebastián ; Kofroň, Jan (advisor) ; Ježek, Pavel (referee)
This thesis aims to create a mobile app for the Android operating system, used for teaching programming. Unlike similar already existing applications, it is not intended primarily on learning a particular programming language, but to understand the important concepts that are common to most languages. In addition to teaching, the application also includes a test section, where the user can check whether he understand concepts properly. This will make it easier for a user to switch to a specific language and to be able to create simple programs after learning the syntax.
Interactive web crawling and data extraction
Fejfar, Petr ; Ježek, Pavel (advisor) ; Nečaský, Martin (referee)
Title: Interactive crawling and data extraction Author: Bc. Petr Fejfar Author's e-mail address: Department: Department of Distributed and Dependable Systems Supervisor: Mgr. Pavel Je ek, Ph.D., Department of Distributed and De- pendable Systems Abstract: The subject of this thesis is Web crawling and data extraction from Rich Internet Applications (RIA). The thesis starts with analysis of modern Web pages along with techniques used for crawling and data extraction. Based on this analysis, we designed a tool which crawls RIAs according to the instructions defined by the user via graphic interface. In contrast with other currently popular tools for RIAs, our solution is targeted at users with no programming experience, including business and analyst users. The designed solution itself is implemented in form of RIA, using the Web- Driver protocol to automate multiple browsers according to user-defined instructions. Our tool allows the user to inspect browser sessions by dis- playing pages that are being crawled simultaneously. This feature enables the user to troubleshoot the crawlers. The outcome of this thesis is a fully design and implemented tool enabling business user to extract data from the RIAs. This opens new opportunities for this type of user to collect data from Web pages for use...
Master of the Carpet: A 3D first-person action game
Kuchyňová, Karolína ; Ježek, Pavel (advisor) ; Gemrot, Jakub (referee)
The goal of this thesis is to reimplement the old DOS game Magic Carpet using modern game development means provided by the Unity engine. In the game, the player controls a wizard on a ying carpet, whose task is to collect speci ed amount of mana. He travels through a 3D game world, casts spells, builds castles, where his mana is stored, and ghts various types of monsters or enemy wizards. A detailed analysis of the original game can be found in the introductory part of the thesis. Within problem analysis, we discuss the possible approaches to creating a nite but borderless game world and ways of implemen- ting arti cial intelligence and its movemenent system for monsters and enemy wizards. The game world terrain is generated procedurally therefore a special chapter is devoted to this topic. The work also contains an extension of the ori- ginal Unity Editor called Level Designer, where new game levels can be created.

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See also: similar author names
3 JEŽEK, Přemysl
9 Ježek, Petr
3 Ježek, Přemysl
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