National Repository of Grey Literature 134 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Emulator of 8-bit computer with the possibility of configuration of individual components
Fajnor, Jakub ; Kliber, Filip (advisor) ; Ježek, Pavel (referee)
Emulation of the original 8-bit computers may be interesting for many people, es- pecially for true fans of older computers and nostalgic games. Currently, a lot of tools allowing such emulation exist, however, only for specific computer models. The aim of this thesis is to create a library that will enable its user to create models of arbitrary computers using configurable components, that will emulate workings of various parts of a real 8-bit computer. The library is developed on .NET platform and contains several implementations of basic components as a part of this work, including implementation of MOS 6502 processor and some of its descendants. In order not to limit the offer of available components, the library allows easy extension by allowing registration of new components. To demonstrate the use of the library, a simple WinForms application has been cre- ated. Using a graphical interface of the application, the end user of the emulator can create computer configurations and then control and monitor its emulation. 1
Extending C# with a Library of Functional Programming Concepts
Ćerim, Harun ; Parízek, Pavel (advisor) ; Ježek, Pavel (referee)
The main goal of this thesis was to implement a functional programming (FP) library named Funk that extends C# with support for concepts present in functional programming languages, such as F# and Scala. Funk utilizes many functional programming concepts, including immutability, pattern matching, and various types of monads, together with stronger typing. Introduction of these concepts into C# helps in avoiding many runtime errors and boilerplate code, and it also lets developers write C# code in a declarative rather than in an imperative way, making the day-to-day software development easier and less error-prone. Additionally, the thesis analyzes and compares Funk with existing functional programming libraries such as Language-ext and FuncSharp. Finally, it analyzes the new features of C# 8, which include nullable reference types and pattern matching and compares them with the functionalities of the Funk library.
Heřman, Adam ; Holan, Tomáš (advisor) ; Ježek, Pavel (referee)
The goal of this bachelor thesis was to implement the board game Thebes, including graphical user interface and artificial intelligence. The game is for two to four players, who take turns on a single computer. An arbitrary amount of players can be replaced by AI agents.
Carty - Arcade Racing Game
Vejbora, Martin ; Ježek, Pavel (advisor) ; Gemrot, Jakub (referee)
The goal of this thesis is to implement an arcade racing game using the Unity en- gine. Our game contains usual features of the games of this genre. These are simple and forgiving car controlling, various singleplayer modes, power ups and a split-screen multiplayer. On top of that we have created a built-in editor where players can build cars and then race with them. Players can build new cars either from prepared parts or they can import their own 3D models. We have prepared a simple Unity project with editor extension for creating of new parts. 1
Sanguine Genesis -- Real-time Strategy Game
Kalva, Tomáš ; Ježek, Pavel (advisor) ; Kliber, Filip (referee)
The goal of the thesis was to create a real-time strategy game with a unique resource system. Resources are spread continuously across the map. Buildings (represented by plants) gather resources from their neighbourhood. The game can be played against the computer. The game contains features common for the genre - user interface for units managment, automatic navigation of units on the map, fog of war. The user can add new maps and units to the game. It is also possible to create a new implementation of artificial intelligence in C#. User interface uses the WinForms library, the drawing of game objects is done via OpenGL API. 1
3D strategic-combat multiplayer computer game
Stacho, Jakub ; Ježek, Pavel (advisor) ; Gemrot, Jakub (referee)
Many players like to play strategic and RPG games. Nowadays, is almost necessary, that player can play against players all over the world, which will be the key element in designing and implementation of our game. The goal of the thesis is to design and im- plement a 3D computer game with multiplayer mode with action and strategic elements, which is played from a third-person view while using modern tools for creating games. The player can gather wood from trees in the world, which can be used to either build or upgrade structures and creating nonplayer entities, that are gathering this resource by themselves. In the game, we can found neutral buildings. When they are captured, they produce other types of resources, which can be used for equipment to be able to fight against other players. The goal of the game is to destroy the enemy's main building. The game offers multiplayer mode 1v1, where any player around the world can connect and play. The game is implemented using the Unity game engine, which offers wide options for game creation. In this thesis, we are solving matchmaking problems and implementing our own solution, which offers players to either create or connect to a game. Within pro- blem analysis, we discuss choosing the best framework supporting creating multiplayer games inside Unity, or we...
Theater lighting system control
Hrbáček, Matěj ; Ježek, Pavel (advisor) ; Holan, Tomáš (referee)
In the "Ochotnický soubor Lípa" theater, it is necessary to control custom-made lighting communicating via UDP datagrams. The goal of this theses is to create a system in which it will be possible to control these lights through a computer application. The ObjectsForLights library, created within the system, is portable and serves as a logical basis for user applications. The library contains client and server modules. The system is built centrally, where the server is a common point for communication with both clients and devices. The server and client modules take care of maintaining data for devices, communication with each other. The server is also responsible for direct communication with controlled lights themselves. Computer applications were created on top of the client and server modules, and enable user control of individual devices. Applications provide graphical controls for individual devices corresponding to the type of controlled device, provide ability to assign names to individual devices and create groups of controlled devices. Data for the device can then be saved and retrieved from files. 1
uCube - speedcubing mobile application
Štolová, Michaela ; Ježek, Pavel (advisor) ; Kofroň, Jan (referee)
The goal of this thesis is to create a mobile phone application for speedcubers, which would contain several separate basic training tools, but would also allow future extension with new components. We would also like to achieve portability to various target platforms in the future. Using the Xamarin.Forms framework, we implemented an application for the Android system and, in parallel, an experimental version for the Windows system, the purpose of which was to make sure of the promised portability. In addition, by using MEF, the de- sign of the application allows easy extensibility with new components by simply adding new code and does not require modification of the application core itself. The resulting application allows users to measure duration of a puzzle solve using a special timer with possibility to enable an inspection countdown, saves the measured times and displays them in a comprehensible table and graph. It also provides a met- ronome with an option to measure number of ticks between two moments and to store them. Furthermore, it displays personal records and allows the user to search for up- coming competitions according to various criteria. We support several different puzzles in the application and a scramble generator is available for each of them. In addition, we provide a random state...
MetaRMS - information systems building platform
Nekvindová, Hana ; Ježek, Pavel (advisor) ; Kofroň, Jan (referee)
Data are an essential element of the present world. The problem of storing data concerns everybody, from a large company with information about their clients to individual users with their shopping lists. Options vary between a simple Excel sheet and expensive custom solution. A general software solution to cover these cases is needed. However, the requirements on the structure of the data differ for every use-case. This thesis aims to solve this problem by creating an application generating software. The software generates a custom application when provided with the description of the data structure. For that, we define the format of the description of the data structure and analyze various approaches to the implementation of the application generating software. Our solution contains an ASP.NET Core server application and an example web client application communicating over the public JSON API. The server accepts the description and creates an application accordingly. The solution also contains a library, that is used by the example web client and is reusable by other client front-ends.
Personal Transport Information System
Smolka, Tomáš ; Ježek, Pavel (advisor) ; Parízek, Pavel (referee)
The aim of this bachelor thesis is to create an information system for small companies which are running a business in the field of the contractual passenger transport and which do not have an access to a suitable software solution for their business. This information system, which has arisen, provides the solution for a complete cycle of a transport order which starts with a formation of an order from a travel agency. In the next step, there is a realisation of the planned order which is processed by a driver and last step is a creation of an invoice for the travel agency. On the grounds of the fact that there are not almost any existent standards for the formats of the requested files in the field of the contractual passenger transport (for example: the orders, the invoices, etc.), all the inputs and the outputs of the system are solved by means of plug-ins. In the text part of the thesis, there is presented the operation of the contractual passenger transport company in details. In addition, there is an analysis of the the system draft and there is also examined the development of the system itself. This analysis is followed by a description of the implemented solution structure. In the theoretical part, there is executed an in-depth analysis of the internal processes which are performed by the company...

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See also: similar author names
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