National Repository of Grey Literature 66 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Tactus
Zelený, Tomáš ; Pangrácová, Lucie (referee) ; Gabriel, Michal (advisor)
This bachelor thesis builds on my previous 3D printed works in space. The sculpture is made out of support structure in 3D software and shifted into reality using print. The result is a totem pylon printed out of PETG material.
Grandfather
Auerová, Veronika ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
In my bachelor thesis I portray my grandfather as a life-size sculpture. The main emphasis is on the surface treatment of the sculpture, where I imitate the texturing process using photographs, which usually takes place in a virtual environment. The resultant statue is very lively, even naturalistic.
Transformation
Mucha, Petr ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
Transforamtion sculpture points to what I as an author see as the only one truly meaningful fullfilment of human existence which is an abilty of self transformation. Finding the absolute destination.
The Guardian
Mojsl, Nikola ; Armutidis, Nikos (referee) ; Gabriel, Michal (advisor)
The diploma thesis deals with the making of the figural sculpture. The sculpture is called the Guardian. It is made by steel parts which are connected together. Its height is 185 centimeters, its weight is 80 kilograms. The sculpture is meant for exterior and interior.
The glass shepherd
Dohnalová, Tea ; Fajnor, Richard (referee) ; Gabriel, Michal (advisor)
The topic of my thesis are menhirs. Specifically, the largest Czech menhir known as the Stone Shepherd (3200 cm). The aim of this work was to transfer the exact shape and size of this megalith and materialize it here in Brno. This goal required the use of many procedures. At the beginning there was a photo shoot, then a 3D program, 3D program editing, and slicing into contour lines. Then I projected the menhir on a wall in real size and traced it to polystyrene boards. The next step was to cut out all 104 plates on a band saw and I could go to gluing and folding the whole object. The final step was to paint the object in white. The result is a simple and clean polystyrene object. I did not cover the contour lines - I present the object in the most direct form possible. The styrofoam megalith, despite its size, is a sculpture in the interior. Ideally, I would create an installation that would create a separate, isolated space for the object.
Birth
Piskova, Olena ; Klímová, Barbora (referee) ; Gabriel, Michal (advisor)
The thesis is a continuation of my subject, "Why?", Also includes the theme of man and the environment. I started to be interested in the controversial topic of genetically modified organisms, genetic engineering. I found a personal story in it. Now it is difficult to comment on the extent to which these researches are important, but we shouldn’t stop there.
1 m3
Kamenskich, Jiří ; Korbička, Pavel (referee) ; Gabriel, Michal (advisor)
Anthropocene, archeology,
Stretch metal
Dostál, Jan ; Pangrácová, Lucie (referee) ; Gabriel, Michal (advisor)
Controlled deformation. Under with conditions can the iron deformation process be affected? This work is focused on expanding steel profiles. Using various tests, I will confront the visual results with the technical possibilities of the material. Attempting to find a boundary that is still permissible in terms of maximum steel loading just before the material starts to fail. The resulting installation should show the enormous forces needed to distort the material, where the viewer will be directly confront with the process.
attributes of corporeality
Lukešová, Eva ; Bartlová, Milena (referee) ; Gabriel, Michal (advisor)
My thesis titled Attributes of corporeality is a continuation of my thinking on the topic of identity. Now I approach identity as a category, not as an identity that belongs to a particular person. I consider the question of how is identity shaped in a postmodern, globalized world and how is it related to corporeality. My answer is based on the reality I know, on the current state of society. However, the intention of my work is above all to express my idea, which is rather a utopian scenario than anything else.
Negative
Videmanová, Marie ; Žáková, Radka (referee) ; Gabriel, Michal (advisor)
The inspiration for this sculpture has gradually arisen from the experience of the previous work. I used to be in the sleeping people, in the statues of life-sized human bodies. These sculptures deformed, transformed and manipulated by various manipulations, thus getting them into unrealistic positions. These changes made it possible to see the statues, to look at their dreams. The sculptures then acted as holy scenes from the churches. The normal position of a sleeping man turned into a kind of gesture when turning. With this creation of a series of sleeping people, I cast negative shapes of castings while casting live models. Unfortunately, these negatives are one-off and are destroyed and not treated in the next process. At this time, I began to understand these negatives not only as an intermediate but also as a sculpture output that had the same function and value for me as a classic statue. Like a print, like a dream, depicting reality. This dream allows the audience to enter the figures, into their dreams. In my bachelor thesis I therefore continue to deal with human forms but in their opposite form, and I can say that I am creating a game of forms and playing with them. I did not stay with the classic forms of the bas-relief, so with the classic negative relief, but I embedded my negatives into cubes, which act as a game of cubes, which can be arranged, rotated, tossed. In my bachelor thesis I create a small group of three dice that allow this game. Cubes have only one possibility where two human characters, two human fingerprints of men and women follow. All the other possibilities of arranging the dice with the prints of these two figures are no longer logically unrelated - they follow unreasonably. Just as it is in dreams. In most cases, we have something logical in our dreams, such as characters and / or nature, but then it becomes always unrealistic in the dreams that we start flying. And these dice are like dreams - sometimes real, but mostly chaotic. That's why I gave my work a subtitle: "Negative Dreams" The word "negative" comes from the form of the statue I chose and the "dreams" of my idea, the inspiration I want to see for the viewer. Analyzing dreams, how they work, and how it enters our subconscious mind, I can not do it, I just create my own game inspired by dreaming into dreams. Dreams that seem to these two people in particular and which are diverse. I just built this work on my vision of looking into these dreams and how these dreams work. When the dream seems to me, it has a real background and then goes into something abnormal, unrealistic. Thanks to manipulation with dice I have the ability to change the real in unreal. I play dice with these two prints of people, the prints of their dreams. In my work, it represents the real basis of the dream arrangement of the cubes, in which the imprints of the two characters are anatomically linked. And then the dream comes and the dice regroup. The author or viewer has the ability to swap, change, and dice. Reality will change into a dream. The characters in a dream can be unnaturally linked or not at all. From one particular happening, a number of other, chaotic stories are developing. For the presentation of my bachelor thesis I chose the very "real" position where the characters follow on, they work. The cubes are built in a column to allow them to walk around and look at both figures. I photographed some other possibilities in various variants, lying, turned, shu

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3 Gabriel, Michael
1 Gabriel, Milan
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